Ralf Beverly, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a moderate pudge and is not very fit. His blonde hair is unkempt and raggedy. He has a tattooed face.
Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with finding treasure.
History: Ralf was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion
Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Job, Immigrant. Occupation: Soapmaker
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Giant, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
John Cornish, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears an entirely blue suit with pastel socks and a vest with buckled shoes. He keeps his white hair in a flapper bob. He tend to wears goggles to shield his eyes.
Personality: He snorts whenever he laughs or is feeling confident. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: The child of a Bounty Hunter, who enjoyed hunting, John was taken on many hunting expeditions. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Athletic, Opinionated. Bonds: Nature, Religious, Rich. Occupation: Spy
Voice: Squeaky
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Druidic, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. 1 Minor magic item.
Roger Blyth, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair is heavily combed to the right. He has brown eyes and a green hat with a white feather.
Personality: He acts crazy and hedonistic. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born on a small isolated farm. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Someone believes him a fraud; and a deep hatred of brigands
Flaws: Hedonist. Bonds: Attractive, Poor, Enemies, Nature. Occupation: Jeweler
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 31 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 10 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp. Eye agate (8 gp). Rhodochrosite (8 gp). Aquamarine (700 gp).
Trym Hamilton, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. He is tall, broad shouldered and powerfully built. He has a white handlebar mustache and slicked back white hair. He is very pretty but has cold, dead eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in the south his family was never financially stable. His homeland was ravaged by war and he spent much of his life rebuilding it. He used his abilities to travel the world and help people.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Philantrophist. Flaws: Fearful, PTSD. Bonds: Attractive, Poor. Occupation: Shepherd
Voice: Raspy
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2100 sp. Sard (30 gp). Deep blue spinel (400 gp). Citrine (30 gp).
Anthony Pickering, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He is physically well-built. His hair is white, silky, and of moderate length. His amber eyes dart from person to person.
Personality: He is fixated on the number 13. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He enjoys reading and quiet.
History: Anthony was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: An old rival family wants him found; and marry his sister to traveling adventurers
Ideals: Logical. Flaws: Insane. Bonds: Attractive, Family. Occupation: Bellfounder
Voice: High pitched, excited
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4
Possessions: 500 gp. 1 Darkwood Buckler. 1 Half-Plate. 1 Breastplate. 1 Half-Plate.
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