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Advanced [show]


Shane Westcott, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears many layers of old clothing at all times. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes are hazel and catlike.

Personality: Shane is depressed about a lot of things. He tends to be a nihilist. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: He loathes his own lifestyle; and he's looking for his big break

Flaws: Ugly, Depressed, Impulsive, Disease. Bonds: Poor, Adventurer. Occupation: Scribe

Voice: Can't modulate volume

Attributes [hide]

Shane Westcott, Male Human Expert 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)11 (+0) 17 (+3)12 (+1)
Skills Acrobatics +3, Animal Handling +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5

Possessions: Iolite (70 gp). Fiery yellow corundum (800 gp).


Social Check DCs


Gerard Byron, Male Human [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He prefers to wear blue clothing when he does not wear armor. His long golden hair reaches down to his waist. He has a dull look in his blue eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He enjoys reading and quiet.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gerard took refuge in the large cave and found the beat up rapier and armor he uses now. He now spends his time doing works of charity.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Persistence, Logical, Philantrophist. Bonds: Attractive, Nature, Enemies. Occupation: Tailor

Voice: Spanish accent

Attributes [hide]

Gerard Byron, Male Human Barbarian 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 7 (-2)13 (+1) 10 (+0)14 (+2)
Skills Insight +2, Stealth +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 50 pp.


Social Check DCs


Hunter Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in yellow turtlenecks beneath a violet coat with pastel slacks. His blonde hair is heavily combed to the right. His gray eyes peer out from beneath his deerstalker yellow hat.

Personality: Calm and collected, he is a well trained Detective. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He struck the Detective job and began his own company from there.

Motivation: He's attracted to the PC; and wants to open a new tavern

Flaws: Insane. Bonds: Job, In love, Immigrant, Has a crush. Occupation: Detective

Voice: Pronounces O like U

Attributes [hide]

Hunter Kitchur, Male Human Sorcerer 7
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 39 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)15 (+2) 15 (+2)13 (+1)
Skills Religion +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Justin Windsor, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears many layers of old clothing at all times. His white hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He snorts whenever he laughs or is feeling confident. He is frequently practicing swordplay.

History: A powerful necromancer made him what he is. In his 14th year, his parents were killed by a brigands raid, leaving Justin alone in the world. After a stint in an orphanage, he was adopted. He is untrained/undisciplined, which makes him dangerous.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Flaws: Ugly, Insane. Bonds: Poor, Military, Mentor, Enemies. Occupation: Spice Merchant

Voice: Excited and jittery

Attributes [hide]

Justin Windsor, Male Human Barbarian 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)9 (-1) 12 (+1)12 (+1)
Skills Nature +1, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Malachite (5 gp). Amethyst (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear ponchos typically of a light black in addition to tight pants. His tied-back hair is golden. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised in a island tribe. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and many goblins want him driven away

Flaws: Insane, Fearful. Bonds: Enemies, Nature, Debt, Military. Occupation: Seamstress

Voice: Loud with bravado

Attributes [hide]

Theodoric Eastaughffe, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)16 (+3) 12 (+1)18 (+4)
Skills Athletics +2, History +5
Senses Passive Perception 11
Languages Common, Druidic, Undercommon, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5

Possessions: 900 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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