Ernest Browning, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, and carries whips. His white hair is smooth and relatively long. He wears crescent spectacles with a black brim.
Personality: A deeply religious man he believes everything happens for a reason. Animals are drawn to him, and he is able to talk to them.
History: The child of northern immigrants he idolized his mother. After coming to the age of reason, Ernest took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Bonds: Attractive, Poor, Religious, Immigrant. Occupation: Soapmaker
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 33 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 13 (+1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
Possessions: 800 gp.
Theobald Lincoln, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a brown cloak and cross-gartered grey stockings. His clothes are grease stained in places. He wears a colorful flower in his white hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a Unemployed first and foremost. He believes firmly that knowledge should be universal. He is a ruthless business man, a trait he acquired from his father.
History: When he was but 8 years old his parents immigrated from the south. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now owns his own business.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Entrepeneur. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Unemployed
Voice: Nasally tone
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 14 (+2) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 6000 sp.
Theodoric Marleigh, Male Human [Permalink]
Personal [hide]
Description: He wears green leather gloves, a green jacket, and tight pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his blonde hair up. He wears crescent spectacles with a black brim.
Personality: Aggressive, abrasive, and angry, Theodoric embodies much of what other species detest in the Humans. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He got into the Shipwright business at a young age. He helped his mother out around the business and became quite the natural. He has dedicated himself to building a better kind of golem.
Motivation: Wants to open a new tavern.
Flaws: Antagonistic, Impulsive. Bonds: Job, Adventurer. Occupation: Shipwright
Voice: Smoker's lung
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Halfling
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 500 gp. Red-brown spinel (120 gp).
William Addington, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a robe, a symbol of death around his neck, and a shortspear on his belt. He has moderate length blonde hair. His eyes are amber.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Flattery will make him almost putty in your hands.
History: A powerful slaver made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Joker. Flaws: Ugly, Selfish. Bonds: Mentor. Occupation: Ruler
Voice: High pitched and raspy
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 2500 sp.
Lewis Harlan, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is generally well dressed albeit a few years behind the times. His tied-back hair is white. His green eyes are passionate and lively.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: The child of northern immigrants he idolized his father. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the north, certain he would find work there.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Passionate. Flaws: Forgetful. Bonds: Attractive, Immigrant, Rich. Occupation: Guard
Voice: High pitched and raspy
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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