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NPC Generator

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Advanced [show]


Guy Wentworth, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man wears green trousers with grey and brown striped suspenders. He wears various colorful collared shirts. His white hair is long and unkept. His eyes are blue and beady.

Personality: Confrontational and typically high on some drug or another. He cannot resist a sob story and will often dote over anyone who has one.

History: Guy hails from a village terrorized by drow. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's since become an addict/alcoholic.

Motivation: A deep hatred of drow; and several ex partners dislike his way of doing things and want revenge

Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Enemies, Mentor. Occupation: Merchant

Voice: Squeaky

Attributes [hide]

Guy Wentworth, Male Human Barbarian 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 45 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)15 (+2) 11 (+0)17 (+3)
Skills Persuasion +5, Religion +4
Senses Passive Perception 10
Languages Common, Infernal, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp.


Social Check DCs


Dustin Hornsby, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fine chain shirt which he covers with white colored cloaks and clothing. He has blonde hair. This amber eyed westerner is not easily forgotten.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a great chef.

History: He got into the Ruler business at a young age. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In the meantime he has taken over work as a Ruler and occasionally as a mercenary.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Secretive, Greedy. Bonds: Job, Adventurer. Occupation: Ruler

Voice: Cold and demanding tone

Attributes [hide]

Dustin Hornsby, Male Human Aristocrat 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)11 (+0) 13 (+1)16 (+3)
Skills Deception +5, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Everard Tindall, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. With a patchy red beard and wild red hair. He has a dull look in his green eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in a small village he learned the ways of the warrior from his mother. He has chosen to use the inheritance that was left to him frivolously. He now spends his time doing works of charity.

Motivation: Human compassion; and he is greedy

Ideals: Philantrophist, Fighting. Flaws: Racist. Bonds: Rich. Occupation: Fletcher

Voice: Raspy

Attributes [hide]

Everard Tindall, Male Human Aristocrat 7
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)15 (+2) 16 (+3)14 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Terran, Elven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +3

Possessions: 600 gp. Alexandrite (900 gp). Onyx (80 gp). Rock crystal (80 gp). Moss agate (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Ashton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'3" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Passionate, Justice. Bonds: Religious, Mentor. Occupation: Priest

Voice: Shortens vowels

Attributes [hide]

Gilbert Ashton, Male Human Warrior 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)14 (+2) 13 (+1)6 (-2)
Skills History +4, Medicine +3
Senses Passive Perception 11
Languages Common, Auran, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Sard (20 gp). Azurite (14 gp).


Social Check DCs


John Staurheim, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears just a white suit. His blonde hair is cut short. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a white middle class family as the only child. He was an athlete and attended two major summer competitions. He never won. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic. Flaws: Ugly, Shy, Mundane. Bonds: Religious. Occupation: Cook

Voice: Speaks with back of mouth

Attributes [hide]

John Staurheim, Male Human Barbarian 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 59 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)12 (+1) 15 (+2)12 (+1)
Skills Investigation +4, Medicine +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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