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NPC Generator

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Advanced [show]


Anselm Kitchur, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a tight brown one piece outfit complete with pants, hood, and a cape, he is not a threatening figure. His blonde hair is long and unkept. His green eyes dart from person to person to random spaces in the air.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a font of random trivia from the lore and stories he has discovered

History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Glassblower, but he got bored and became a Shoemaker. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Expand his business; and he seems to be bored by most things

Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Rich, Job. Occupation: Shoemaker

Voice: Nasally tone

Attributes [hide]

Anselm Kitchur, Male Human Cleric 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 34 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 18 (+4)15 (+2) 11 (+0)12 (+1)
Skills Acrobatics -1
Senses Passive Perception 10
Languages Common, Druidic, Gnoll
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp.


Social Check DCs


Everard Appleton, Male Human [Permalink]

Personal [hide]

Description: This man wears bulky yellow painted plate armor. He is muscular with a powerful set of arms. His white hair is lengthy. He wears large thick round spectacles.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He receives visions of the future at random moments

History: He got into the Map Maker business at a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He then took over the family business and is one of the better Map Maker for hire.

Motivation: He is unsatisfied with his job.

Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Map Maker

Voice: Jamaican accent

Attributes [hide]

Everard Appleton, Male Human Ranger 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)17 (+3) 7 (-2)16 (+3)
Skills Athletics +5, Insight +0
Senses Passive Perception 8
Languages Common, Orc, Terran, Draconic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 3000 cp.


Social Check DCs


Justin Stratford, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. His blonde hair is thinning but still full. His hazel eyes are passionate and lively.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Justin was born in the north. At a young age he loved to build and create. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Marry his brother to traveling adventurers; and find a way to reverse the transformation of his brother

Ideals: Persistence. Bonds: Job, Immigrant, Family. Occupation: Carter

Voice: German accent

Attributes [hide]

Justin Stratford, Male Human Wizard 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)15 (+2) 12 (+1)7 (-2)
Skills Acrobatics +5, Intimidation +1
Senses Passive Perception 11
Languages Common, Giant, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 1000 sp. 1 Masterwork Musical instrument. 1 Masterwork manacles. 1 Silk rope. 1 Masterwork Musical instrument.


Social Check DCs


Randal Blankley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a perfectly clean shirt and pair of pants. He keeps his silver hair in a flapper bob. He has several tiny aquamarine earrings on each ear.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is obsessed with finding treasure.

History: The child of a Navigator, who enjoyed hunting, Randal was taken on many hunting expeditions. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and he is greedy

Ideals: Athletic. Bonds: Attractive, Rich, Nature, Adventurer, Family. Occupation: Scribe

Voice: Sore throat, cough

Attributes [hide]

Randal Blankley, Male Human Aristocrat 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)9 (-1) 13 (+1)13 (+1)
Skills Animal Handling +3, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 40 pp.


Social Check DCs


Theodoric Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a pastel scarf. He has a moderate pudge and is not very fit. He has no hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a small toy that he constantly fidgets with.

History: He was born blind and as such lacked many opportunities for work. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He got away from his former life and has fallen to alcoholism.

Motivation: He would like to get married and retire.

Flaws: Ugly, Addict, Emotional, Disease. Bonds: Mentor. Occupation: Mortician

Voice: German accent

Attributes [hide]

Theodoric Gracey, Male Human Warrior 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 9 (-1)16 (+3) 13 (+1)12 (+1)
Skills Acrobatics +3, Athletics +6
Senses Passive Perception 11
Languages Common, Auran, Terran, Goblin
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +6

Possessions: 100 gp. 2 Smokesticks.


Social Check DCs

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