Rolf Kitchur, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is generally shirtless and showing off his tattooed chest. His hair is black and curly. His brown eyes dart from person to person to random spaces in the air.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a big fan of imagination and believes people should spend more time reading and writing.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Rolf took refuge in the old dungeon and found the beat up whip and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world.
Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Nature. Occupation: Healer
Voice: Smooth and feminine
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 65 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1200 gp.
Trym Springfield, Male Human [Permalink]
Personal [hide]
Description: This man wears bulky pastel painted plate armor. He is muscular with a powerful set of arms. His golden hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes have a joyful gleam in them most of the time.
Personality: Aggressive, abrasive, and angry, Trym embodies much of what other species detest in the Humans. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: From birth he was tutored by a cruel and relentless mentor. From there he went from mercenary job to mercenary job. Due to his spouse's obsession with being a Knight they were divorced and he won custody of their son. He worked as a Carpenter, and he later adopted a second son.
Motivation: To settle down with his crush; and he wants to meet his childhood hero
Flaws: Antagonistic. Bonds: Family, Mentor, Adventurer, Has a crush. Occupation: Carpenter
Voice: Pirate accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 20 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 10 (+0) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 8000 sp. Deep blue spinel (300 gp). Black pearl (300 gp).
Jocelyn Beitz, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears just a violet suit. He has a black handlebar mustache and slicked back black hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Jocelyn lived on a farm with his mother, near the main road leading to a nearby town. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has since lost track of the people in his past.
Motivation: Regain custody of his son.
Ideals: Persistence, Joker. Flaws: Addict, Insane. Bonds: Family. Occupation: Guard
Voice: Posh accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 41 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 14 (+2) | 8 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 700 gp. Emerald (600 gp). Azurite (10 gp).
Frederick Weld, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a perfectly clean shirt and pair of pants. He has dyed his greying black hair a little too much giving a sharp black color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a Jeweler first and foremost. He believes firmly that knowledge should be universal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the north to a Jeweler, Frederick learned a great deal about his father's area of expertise. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He inherited the family business which he has now maintained for 12 years.
Motivation: He doesn't get along with people that don't share his tastes; and to unite with his brother
Ideals: Impeccable. Bonds: Attractive, Immigrant, Job, Adventurer, Family. Occupation: Jeweler
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 300 gp.
Bernard Law, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'4" and wears a violet armored body suit, with a simple green line shooting up and back down. His right leg appears badly burned and disfigured. His blonde hair is heavily combed to the right. His eyes are likewise blue.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He served in the navy to pay for his family's outstanding loans. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.
Motivation: He loathes his own lifestyle.
Flaws: Depressed. Bonds: Family, Military. Occupation: Seamstress
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 16 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 10 (+0) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Terran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 40000 cp. White pearl (50 gp). Peridot (50 gp). Jade (50 gp).
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