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Advanced [show]


William Spaulding, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a dagger on it. His red hair is heavily combed to the right. He has several tiny emerald earrings on each ear.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He is a Succubi in disguise. Cursed with vampirism at a very young age, William has worked very hard to control his curse. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To clean up the streets; and to protect his home

Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Rich, Adventurer, Guardian. Occupation: Tanner

Voice: Gruff and masculine

Attributes [hide]

William Spaulding, Male Human Sorcerer 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 12 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 9 (-1)14 (+2) 10 (+0)16 (+3)
Skills Athletics +2, Performance +6
Senses Passive Perception 10
Languages Common, Auran, Ignan
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 300 gp. White opal (700 gp). Carnelian (40 gp).


Social Check DCs


Gilbert Milton, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and he perpetually has his ceremonial dagger ready. His auburn hair is styled in orderly dreadlocks. His eyes are likewise brown. His teeth are white and perfect.

Personality: Gilbert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Extrovert. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Butcher

Voice: High pitched and raspy

Attributes [hide]

Gilbert Milton, Male Human Druid 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 15 (+2)9 (-1) 17 (+3)12 (+1)
Skills Acrobatics +2, Animal Handling +6
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: Golden yellow topaz (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Warwick, Male Human [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with white lining and desert motifs, and sports empty pouches on his belt. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the south to a Tailor, Raymond learned a great deal about his mother's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He's also a talented Bowyer, but doesn't like to broadcast it.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Logical, Entrepeneur. Bonds: Attractive, Enemies, Job. Occupation: Tailor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Raymond Warwick, Male Human Monk 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)15 (+2) 15 (+2)16 (+3)
Skills Persuasion +6, Stealth +4
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dean Wakefield, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He has no hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does not trust anyone and sleeps with one eye open.

History: Gifted from a young age, Dean studied abroad. He went to a religious school and was inspired by the priests there in charitable deeds. He hasn't been sleeping well lately.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Gifted. Flaws: Ugly, Addict, Insomniac. Bonds: Religious. Occupation: Glassblower

Voice: Raspy

Attributes [hide]

Dean Wakefield, Male Human Warrior 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 14 (+2)13 (+1) 9 (-1)12 (+1)
Skills Acrobatics +4, Medicine +1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp. Brown-green garnet (150 gp). Amethyst (150 gp). Freshwater pearl (16 gp).


Social Check DCs


John Addington, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a simple blue robe with green stripes complete with hood. He keeps his long red hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the east. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's repulsed by the PC; and to reunite with his old friends

Ideals: Disciplined, Joker. Flaws: Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Dilettante

Voice: Stutters

Attributes [hide]

John Addington, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 12 (+1)18 (+4) 12 (+1)13 (+1)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Celestial, Gnoll, Infernal, Orc
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs

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