Everard Alton, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is blonde and curly. His eyes are amber and catlike.
Personality: A skeptical and narcissistic man, Everard's first love is himself. His second love is also himself. He plays an instrument quite well.
History: Everard hails from a village terrorized by drow. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Everard and his spouse have recently divorced.
Motivation: He feels the way he acts is they only way to get by in the world; and revenge
Ideals: Impeccable, Artistic. Flaws: Antagonistic. Bonds: Poor, Enemies. Occupation: Roofer
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Infernal, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 2900 sp.
Aldous Peyton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing colorful clothing, dressed as a Architect. With a patchy silver beard and wild silver hair. His face is covered beneath a completely black helmet.
Personality: He is a hateful person. He taunts others and blames them for his problems. He feeds upon the attention of others.
History: He got into the Architect business at a young age. He was an athlete and attended two major summer competitions. He never won. He now owns his own business.
Motivation: He's repulsed by the PC.
Ideals: Athletic. Flaws: Antagonistic, Depressed. Bonds: Attractive, Job. Occupation: Architect
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 80 pp. 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Full Plate. 1 Half-Plate.
Robert Nash, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears rags and sports a simple walking cane. His silver hair is kept up in a ponytail inside a deerstalker hat. He has a dull look in his hazel eyes.
Personality: He is irascible and easily irritated. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Robert was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He ran away from his former home and has been making his living as a Fletcher for the past few years.
Motivation: To settle down with his crush; and he'd like to take his coworkers down a peg
Flaws: Antagonistic. Bonds: Poor, Nature, Job, Has a crush. Occupation: Fletcher
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points -1 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 4 (-3) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 2 |
Possessions: 1000 sp. 1 Minor magic item.
Balimaar Perry, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears rags and sports a simple walking cane. He has brown hair. This violet eyed northerner is not easily forgotten.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Gifted from a young age, Balimaar studied abroad. When Balimaar reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has dedicated himself to building a better world.
Motivation: Wishes to resurrect an old love; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Terse. Bonds: Poor, Adventurer, Military, In love. Occupation: Weaver
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Black star sapphire (400 gp). Rhodochrosite (12 gp). Jasper (20 gp). 2 Antitoxin. 3 Tanglefoot bags.
Ernest Everleigh, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a weathered and beat up set of banded mail beneath an oversized brown coat. He has a long blonde beard with little hanging trinkets. His eyes, though not visible through his cowl, are green.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Beggar. He inherited the family business which he has now maintained for 8 years.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he is unsatisfied with his job
Ideals: Optimist. Bonds: Attractive, Adventurer, Job. Occupation: Beggar
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 1200 sp. Chrysoberyl (140 gp). Pink pearl (140 gp). Iolite (40 gp).
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