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NPC Generator

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Advanced [show]


Dustin Barlow, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is well dressed, constantly wearing a violet suit, red shirt, and white tie. He has moderate length auburn hair. His hazel eyes are passionate and lively.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He then took over the family business and is one of the better Bricklayer for hire.

Motivation: He wants to get laid; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Mundane. Bonds: Has a crush, Job. Occupation: Bricklayer

Voice: Slow speaker

Attributes [hide]

Dustin Barlow, Male Human Commoner 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 30 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)18 (+4) 14 (+2)8 (-1)
Skills Investigation +7, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Giant, Celestial, Auran, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is dressed in earthy colors with a tan and green handkerchief worn on his left side. His hair is chestnut and curly. His eyes are violet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gifted from a young age, Bertram studied abroad. His parents enrolled him in a Wizard school at a young age so that he could practice his necromantic talents. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has money and likes to spend it; and expand his business

Ideals: Gifted. Flaws: Disease. Bonds: Enemies, Job, Rich. Occupation: Knight

Voice: Whispers

Attributes [hide]

Bertram Lindsay, Male Human Wizard 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)13 (+1) 12 (+1)14 (+2)
Skills Acrobatics +2, History +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Adam Harlow, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a faded coat and loose pants complete with top hat. Beneath his clothing is a huge mess of scar tissue. He wears his hair in dreadlocks. His green eyes are passionate and lively.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is harsh and unforgiving.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Adam and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out; and a deep hatred of orcs

Flaws: Cynical, Antagonistic. Bonds: Slave, Mentor, Enemies. Occupation: Mercenary

Voice: Loud with bravado

Attributes [hide]

Adam Harlow, Male Human Cleric 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 39 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 16 (+3)13 (+1) 13 (+1)13 (+1)
Skills Insight +3, Nature +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 6000 sp.


Social Check DCs


Manfred Marlowe, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'6" and is wearing the road beaten gear of a warrior. He wears his blonde hair up in a very large beehive style do. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born in the south. When money was particularly tight he was walking through alleys when he overheard a Miner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a Miner soon after.

Motivation: To be a Stableman again.

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Job, Immigrant, Poor. Occupation: Miner

Voice: Smoker's lung

Attributes [hide]

Manfred Marlowe, Male Human Druid 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)12 (+1) 16 (+3)5 (-3)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 4000 sp.


Social Check DCs


Thomas Clapham, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He is bald on top and has large auburn tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the north. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Mortician for the past few years.

Motivation: He is unsatisfied with his job.

Ideals: Pacifist. Flaws: Ugly. Bonds: Enemies, Poor, Job. Occupation: Mortician

Voice: Rolls R's

Attributes [hide]

Thomas Clapham, Male Human Wizard 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 6 (-2)15 (+2) 11 (+0)11 (+0)
Skills Arcana +4, Insight +2
Senses Passive Perception 10
Languages Common, Abyssal, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 60 pp.


Social Check DCs

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