Gerald Myerscough, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is an amazing painter.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying sister.
Motivation: He is greedy; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Flaws: Disease, Insomniac. Bonds: Rich. Occupation: Tailor
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 16 (+3) | 10 (+0) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 400 gp.
Hunter Wade, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his long chestnut hair kept up in a rat tail. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not believe in violence as a means to an end. He is a dedicated Fisher but believes his peers are too gung-ho.
History: Hunter was born with his father's beautiful face. When Hunter reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was always very intelligent and has formed a secret society of specialists.
Motivation: Wants his loneliness to end; and he wants nothing more than to rejoin the army
Ideals: Pacifist. Flaws: Addict, Secretive. Bonds: Attractive, Military. Occupation: Fisher
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 60 pp. Silver-plated steel longsword with jet jewel in hilt (600 gp).
Adam Coombs, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses like a well dressed Ploughman does. His red hair is still thick. He has a dull look in his amber eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ploughman arts, while his father instructed him in etiquette, music and courtly manner. A freak accident while working with his Weaver mother left him crippled. He's also a talented Weaver, but doesn't like to broadcast it.
Motivation: He feels threatened by others; and sabotage a competitor
Flaws: Disease, Fearful. Bonds: Job, Religious, Rich. Occupation: Ploughman
Voice: Smoker's lung
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2500 sp.
Gomory Compton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dull red sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. His deerstalker hat is riddled with cuts and holes. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is lazy, self-centered, vain, and jealous.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted divine powers by his dying brother.
Motivation: He wants to meet his childhood hero; and regain custody of his daughter
Ideals: Gifted. Flaws: Ugly, Addict, Selfish. Occupation: Engraver
Voice: Scandinavian accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Aquamarine (1400 gp). Coral (160 gp). Citrine (70 gp). Rhodochrosite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theodoric Jacobs, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears very tight pants and wife beaters, though occasionally he sports a green coat. His hair is red and very short. He has hazel eyes and a green hat with a white feather.
Personality: He is witty, but his monotone delivery comes off as unnerving He is lazy and tries to find solutions quickly.
History: He was born on a small isolated farm. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion
Ideals: Joker, Logical. Flaws: Lazy. Bonds: Nature, Adventurer. Occupation: Armorer
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Ignan, Aquan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 1000 sp.
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