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Advanced [show]


Ralf Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting black shirt and pants, and he perpetually has his greatsword ready. His wide-brimmed hat is riddled with cuts and holes. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born on a small isolated farm. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a Barkeep soon after.

Motivation: To be a Bookbinder again.

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Job, Nature. Occupation: Barkeep

Voice: Speaks with lips pursed

Attributes [hide]

Ralf Wellington, Male Human Warrior 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)13 (+1) 12 (+1)14 (+2)
Skills Athletics +1, Performance +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp. Obsidian (16 gp). 1 Masterwork studded leather. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Trym Soames, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing the road beaten gear of a warrior. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Stoic and calm, he prefers to meditate than take action. He works hard and plays hard.

History: He was born in the west, but his parents moved at a very young age to the south. In his youth he was a Mason, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He left for the west, certain he would find work there.

Motivation: Regain custody of his son; and an old rival family wants him found

Ideals: Fighting, Disciplined. Flaws: Hedonist, PTSD. Bonds: Immigrant, Family. Occupation: Herbalist

Voice: Rhymes sentences (sorry)

Attributes [hide]

Trym Soames, Male Human Ranger 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)9 (-1) 11 (+0)16 (+3)
Skills Intimidation +5, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1800 sp.


Social Check DCs


Peter Kinsley, Male Human [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears a green tunic with brown highlights, and long green pants that bunch up around his shoes. His hair is long and blonde with streaks of auburn, and is pulled back with small green clips. His beard is auburn, braided, and well cared for. He wears crescent spectacles with a black brim.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born a particularly ugly child, much to the horror of his parents. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and to share knowledge with the world

Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Adventurer. Occupation: Navigator

Voice: Can't modulate volume

Attributes [hide]

Peter Kinsley, Male Human Druid 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)12 (+1) 12 (+1)11 (+0)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Aldous Watson, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and yellow workpants. His shirt is white, and he wears a heavy yellow leather apron most of the time. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a card on it. His blonde hair is drawn into a tight pony tail with a card scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is almost excessively polite to everyone, even when angry. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He got into the Barrister business at a young age. His childhood dream was to be a Guard, but he was a colossal failure. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To be a Guard again.

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Job, Has a crush. Occupation: Barrister

Voice: Laughs frequently while speaking

Attributes [hide]

Aldous Watson, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)9 (-1) 11 (+0)15 (+2)
Skills Investigation +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Thomas Whitby, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has styled his auburn hair well, parting it to the right. He is baby faced.

Personality: Overbrimming with self-confidence, Thomas isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a small toy that he constantly fidgets with.

History: He was born in a small forest village. Thomas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother

Ideals: Impeccable. Flaws: Addict, Disease. Bonds: Nature, Family. Occupation: Merchant

Voice: Scandinavian accent

Attributes [hide]

Thomas Whitby, Male Human Monk 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)11 (+0) 11 (+0)11 (+0)
Skills Athletics +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs

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