Bertram Weld, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He is physically well-built. He wears a Stetson hat to cover his moderate length brown hair. His blue eyes peer out from beneath his Stetson white hat.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born in the north, but his parents moved at a very young age to the south. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants to meet his childhood hero; and he has money and likes to spend it
Flaws: Cynical, Ugly. Bonds: Rich, Immigrant, Adventurer. Occupation: Mercenary
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 2000 sp. Blue quartz (4 gp). Onyx (70 gp). Tiger eye turquoise (4 gp).
Charles Rutland, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a simple tan robe with brown stripes complete with hood, he is not a threatening figure. His chestnut hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born in the south, but his parents moved at a very young age to the west. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally; and human compassion
Ideals: Gifted. Flaws: Insane, Shy. Bonds: Immigrant, Mentor. Occupation: Roofer
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 23 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 7 (-2) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Norman Hackney, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a brown collared shirt and violet pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt, and a wedding ring on his right hand. His hair is black, silky, and of moderate length. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He dislikes all the random violence that takes place in the east. He enjoys reading and quiet.
History: Born to a poor family in the city he treasured whatever gifts he got. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Some 4 years later his spouse died after the birth of his son. Heartbroken, Norman never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: To share knowledge with the world; and he is currently in port desperately looking for someone to get him out
Ideals: Pacifist, Logical. Bonds: In love, Attractive, Poor. Occupation: Unemployed
Voice: Booming voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 | 0 |
Possessions: 9000 cp. 1 Minor magic item.
Henry Alton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man sports black clothing, slightly heavier than average wear. His moppish golden hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is lazy and tries to find solutions quickly.
History: He was always a brilliant, if unscrupulous mind. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He is untrained/undisciplined, which makes him dangerous.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist, Logical. Flaws: Antagonistic, Lazy, Insane. Occupation: Dyer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 9)
Armor Class 9
Hit Points 45 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
Possessions: 15000 sp. 1 Minor magic item. 1 Minor magic item.
Ernest Mori, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He wears very tight pants and wife beaters, though occasionally he sports a brown coat, and his gloved hand is found clutching a trident. His long red hair reaches down to his waist. His eyes are likewise blue. His teeth are white and perfect.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: The child of a Soapmaker, who enjoyed hunting, Ernest was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. He has since lost track of the people in his past.
Motivation: To unite with his sister; and marry his sister to traveling adventurers
Flaws: Disease, Shy. Bonds: Attractive, Nature, Family. Occupation: Sculptor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 42 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 300 gp. Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). Silver comb with moonstones (100 gp). Fire opal pendant on a fine gold chain (500 gp). 1 Half-Plate. 1 Chain shirt. 1 Chain shirt.
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