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NPC Generator

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Advanced [show]


Roger Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has styled his white hair well, parting it to the right. He wears large thick round spectacles.

Personality: He likes to make people angry or surprised. He misses his home and complains about the freezing weather, even in summer.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Mundane. Bonds: Attractive, Immigrant, Slave. Occupation: Farmer

Voice: Low and grunting

Attributes [hide]

Roger Wordsworth, Male Human Bard 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)10 (+0) 10 (+0)12 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp.


Social Check DCs


Kody Easton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time. Beneath his clothing is a huge mess of scar tissue. He wears a deerstalker hat to cover his moderate length red hair. His face is covered beneath a completely black helmet.

Personality: Kody hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is obsessed with a lost civilization.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he is currently in port desperately looking for someone to get him out

Ideals: Artistic, Gifted. Bonds: Slave, Adventurer. Occupation: Apothecary

Voice: Slow speaker

Attributes [hide]

Kody Easton, Male Human Druid 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)16 (+3) 12 (+1)15 (+2)
Skills Insight +3, Nature +5
Senses Passive Perception 11
Languages Common, Aquan, Celestial, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 40 pp. Silver comb with moonstones (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Climber’s kit.


Social Check DCs


Charles Dudley, Male Human [Permalink]

Personal [hide]

Description: He wears tan leather gloves, a tan jacket, and tight pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is short and chestnut. His green eyes are passionate and lively.

Personality: Stoic and calm, he prefers to meditate than take action. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Charles is combative with any and all who dare try his patience in the slightest.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: An old rival family wants him found; and marry his brother to traveling adventurers

Ideals: Disciplined, Justice. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Fortune-teller

Voice: Breathy voice

Attributes [hide]

Charles Dudley, Male Human Wizard 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)16 (+3) 13 (+1)13 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common, Gnoll, Orc, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 8000 cp. 1 Masterwork Common Melee.


Social Check DCs


Robert Bentley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a simple yellow robe with brown stripes complete with hood. He keeps his long black hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Around other people he will do his best to conceal his emotions and appear jolly.

History: Gifted from a young age, Robert studied abroad. He helped his mother out around the business and became quite the natural. He became a Bowyer soon after.

Motivation: He is compelled to act according to his religious beliefs; and wants to open a new tavern

Ideals: Gifted. Flaws: Antagonistic, Shy. Bonds: Job, Religious. Occupation: Bowyer

Voice: Uses lots of figures of speech

Attributes [hide]

Robert Bentley, Male Human Cleric 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 15 (+2)13 (+1) 10 (+0)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1000 sp.


Social Check DCs


Bertram Hallewell, Male Human [Permalink]

Personal [hide]

Description: A 6'6" western man, he dresses well, wearing blue shirts, loose pants, and blazers most of the time. His moppish blonde hair is in a traditional bowl cut. His gray eyes peer out from beneath his feathered blue hat.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He takes great joy in being the best Blacksmith in town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). During his travels, Bertram and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bertram discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Bertram fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To be a Tailor again; and he is unsatisfied with his job

Ideals: Passionate. Flaws: Disease. Bonds: Attractive, Job, Adventurer. Occupation: Blacksmith

Voice: Can't modulate volume

Attributes [hide]

Bertram Hallewell, Male Human Warlock 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 9 (-1)9 (-1) 11 (+0)11 (+0)
Skills History +1, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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