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NPC Generator

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Advanced [show]


Wymar Brownrigg, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. His brown hair is singed and shortened. His blue unseeing eyes seem to look past you.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Wymar hails from a village terrorized by orcs. After coming to the age of reason, Wymar took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by orcs. Wymar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: He wants revenge against orcs; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker, Gifted. Flaws: Ugly, Disease. Bonds: Enemies. Occupation: Cartwright

Voice: Excited and jittery

Attributes [hide]

Wymar Brownrigg, Male Human Ranger 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)13 (+1) 10 (+0)12 (+1)
Skills Acrobatics +5, History +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Jocelyn Lindsey, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He carries with him a set of quarterstaffs, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He sports a flattop hair cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not believe in violence as a means to an end. He is a dedicated Merchant but believes his peers are too gung-ho.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted divine powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Gifted, Pacifist. Bonds: Attractive, Religious. Occupation: Merchant

Voice: Irish accent

Attributes [hide]

Jocelyn Lindsey, Male Human Sorcerer 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)14 (+2) 12 (+1)15 (+2)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Druidic, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 500 gp. Moonstone (50 gp). Amber (90 gp). Carnelian (50 gp). Sard (50 gp). 1 Minor magic item.


Social Check DCs


Heward Brady, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a violet Stetson hat and violet clothes. He has styled his golden hair well, parting it to the left. He wears an eyepatch.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He cannot resist a sob story and will often dote over anyone who has one.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To be a Mercenary again; and further expansion of business

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Enemies, Adventurer, Job. Occupation: Armorer

Voice: Hissing voice

Attributes [hide]

Heward Brady, Male Human Monk 7
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 13 (+1)17 (+3) 5 (-3)11 (+0)
Skills Acrobatics +7, Athletics +5
Senses Passive Perception 7
Languages Common, Gnoll, Aquan, Druidic
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +5

Possessions: 600 gp. Freshwater pearl (4 gp). Rock crystal (50 gp). Smoky quartz (50 gp).


Social Check DCs


Hugh Kirby, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He keeps his auburn hair in a pixie cut. His eyes, though not visible through his cowl, are gray.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He believes the world needs to unite to get rid of dire rats once and for all.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Hugh was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Revenge; and many dire rats want him driven away

Ideals: Gifted. Bonds: Attractive, Enemies. Occupation: Stableman

Voice: Old Prospector

Attributes [hide]

Hugh Kirby, Male Human Rogue 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)11 (+0) 13 (+1)11 (+0)
Skills Perception +3, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 42000 sp. 1 Minor magic item.


Social Check DCs


Frederick Lester, Male Human [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior, and sports empty pouches on his belt. With a patchy golden beard and wild golden hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised by priests from a young age. Brilliant and gifted he never wanted to apply himself. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frederick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and he wants to meet his childhood hero

Ideals: Fighting, Gifted. Bonds: Attractive, Adventurer, Religious, Mentor. Occupation: Sailor

Voice: Voice breaks

Attributes [hide]

Frederick Lester, Male Human Barbarian 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 35 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)12 (+1) 12 (+1)15 (+2)
Skills Nature +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 37000 sp. 1 Minor magic item.


Social Check DCs

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