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NPC Generator

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Advanced [show]


Aldous Ramsay, Male Human [Permalink]

Personal [hide]

Description: He has a large tan mantle and cape that has been intricately interwoven into his brown robe. He carries a battered trident and tarnished greataxe as well. His tied-back hair is auburn. His blue eyes dart from person to person.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is an amazing painter.

History: Aldous lived on a farm with his father, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting, Gifted. Flaws: Emotional. Bonds: Family, Rich. Occupation: Herbalist

Voice: Ums and uhs a lot

Attributes [hide]

Aldous Ramsay, Male Human Cleric 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)11 (+0) 12 (+1)9 (-1)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 600 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


John Colton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he has a large brown mantle and cape that has been intricately interwoven into his green robe. He wears a deerstalker hat to cover his moderate length black hair. He has a dull look in his violet eyes.

Personality: John is depressed about a lot of things. He tends to be a nihilist. He pushes his goals aggressively. He is also a coward if confronted.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his father and his sister before him, after school he went straight into learning to become a Herbalist. He became a Herbalist soon after.

Motivation: He is currently in port desperately looking for someone to get him out; and he feels kind of lost in life

Flaws: Depressed, Fearful. Bonds: Military, Job, Slave. Occupation: Herbalist

Voice: Loud with bravado

Attributes [hide]

John Colton, Male Human Aristocrat 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 9 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 6 (-2)12 (+1) 6 (-2)11 (+0)
Skills History +3, Persuasion +2
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 23000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


William Hayes, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his black hair in a pixie cut. His eyes are blue and he is always smoking a pipe.

Personality: Prone to second guessing himself, he comes off as nervous. He is lazy, self-centered, vain, and jealous.

History: He was raised in a white middle class family as the only child. As a young adult he joined a group advocating for an improvement in Human conditions. He has built up a small fortune and can afford his own way.

Motivation: A strong sense of loyalty to Human people; and he is greedy

Flaws: Shy, Selfish, Mundane, Racist. Bonds: Rich. Occupation: Priest

Voice: Sounds elderly

Attributes [hide]

William Hayes, Male Human Commoner 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 8 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)9 (-1) 14 (+2)13 (+1)
Skills History +2, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 800 gp. Amber (130 gp). Sardonyx (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Stanton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is long and unkept. He has several tiny jet earrings on each ear.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born into a rich family. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Ugly, Shy, Antagonistic. Bonds: Rich. Occupation: Unemployed

Voice: Pronounces difficult words wrong

Attributes [hide]

Alex Stanton, Male Human Druid 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)13 (+1) 15 (+2)11 (+0)
Skills Nature +3, Performance +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 23000 cp.


Social Check DCs


William Graeme, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He wears rags and sports a simple walking cane. His long blonde hair reaches down to his waist. He wears an eyepatch.

Personality: William hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of eastern immigrants he idolized his father. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion.

Ideals: Artistic, Optimist. Flaws: Ugly, Racist. Bonds: Poor, Immigrant. Occupation: Bounty Hunter

Voice: High pitched, excited

Attributes [hide]

William Graeme, Male Human Warrior 9
Medium (5'8") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 63 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)9 (-1) 8 (-1)13 (+1)
Skills Insight +2, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1200 gp. Freshwater pearl (5 gp). Chalcedony (20 gp). Aquamarine (800 gp). Azurite (5 gp). Alexandrite (800 gp).


Social Check DCs

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