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NPC Generator

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Advanced [show]


Solomon Vance, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a grey shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His long golden hair is drawn into a two foot long braid. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Animals are drawn to him, and he is able to talk to them.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. He was granted psionic powers by his dying brother.

Motivation: Wants to work out more often; and to share knowledge with the world

Ideals: Athletic, Joker, Gifted, Logical. Bonds: Attractive. Occupation: Healer

Voice: High pitched and raspy

Attributes [hide]

Solomon Vance, Male Human Expert 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)13 (+1) 12 (+1)14 (+2)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp.


Social Check DCs


Dean Staurheim, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his long white hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Further he is a bit of a stoner and is frequently out of it.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He's since become an addict/alcoholic.

Motivation: He has decided he is irredeemable; and to end his boredom

Ideals: Artistic. Flaws: Ugly, Cynical, Addict. Occupation: Sailor

Voice: Sore throat, cough

Attributes [hide]

Dean Staurheim, Male Human Monk 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 15 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)15 (+2) 14 (+2)5 (-3)
Skills Acrobatics +4, Athletics +4
Senses Passive Perception 12
Languages Common, Undercommon, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 60 pp. Iolite (80 gp).


Social Check DCs


Don Darby, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a red Stetson hat and red clothes. Beneath his clothing is a huge mess of scar tissue. His hair, while still mostly black, has prominent grey streaks. This amber eyed westerner is not easily forgotten.

Personality: He acts crazy and hedonistic. Flattery will make him almost putty in your hands.

History: Don was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Beggar. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is greedy; and further expansion of business

Flaws: Hedonist, Selfish. Bonds: Slave, Job, Adventurer, Rich. Occupation: Beggar

Voice: Nasally tone

Attributes [hide]

Don Darby, Male Human Expert 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)14 (+2) 12 (+1)9 (-1)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. Banded agate (8 gp). Emerald (400 gp).


Social Check DCs


Hugh Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, tan cloak. His skin is fair and his fingers are delicate and long. His brown hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business.

Ideals: Optimist, Justice. Bonds: Nature, Job. Occupation: Cook

Voice: Voice breaks

Attributes [hide]

Hugh Marleigh, Male Human Sorcerer 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)11 (+0) 14 (+2)13 (+1)
Skills Medicine +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 600 gp. Alexandrite (600 gp). Deep blue spinel (600 gp).


Social Check DCs


Richard Coombs, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He is generally well dressed albeit a few years behind the times. His hair is blonde and curly. His eyes are amber and he is always smoking a pipe.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He enjoys reading and quiet.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Richard was left his father's suit of armor and trained in its use and care. He used his abilities to trick people and travel the world for free.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Impeccable, Logical. Bonds: Attractive, Military. Occupation: Painter

Voice: Slurs words

Attributes [hide]

Richard Coombs, Male Human Monk 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)10 (+0) 12 (+1)8 (-1)
Skills Deception +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs

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