Lewis Watson, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He has a silver handlebar mustache and slicked back silver hair. His otherwise smooth face is marked with small tiny scars.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He always tries to repair and not replace. It was this mentality that drove him into the Bricklayer business.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: Further expansion of business; and to be a navigator again
Ideals: Persistence. Flaws: Antagonistic. Bonds: Poor, Military, Job. Occupation: Bricklayer
Voice: Slow speaker
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Bertram Carlton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses like a well dressed Sculptor does. His hair, while still mostly black, has prominent grey streaks. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: This man loves painting and to teach people painting more than just about anything. He invites people to come help in his community garden.
History: He served in the navy to pay for his family's outstanding loans. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He tends to his Sculptor job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business.
Ideals: Artistic, Philantrophist. Flaws: Fearful. Bonds: Job, Military. Occupation: Sculptor
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Pink pearl (120 gp). Hematite (4 gp).
Ralf Marston, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He typically wears a sleeveless long coat of deep yellow leather and dull white iron scale mail. His chestnut hair is long and unkept. He wears crescent spectacles with a black brim.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with unlife at a very young age, Ralf has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to raise his children well.
Ideals: Joker. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor. Occupation: Blacksmith
Voice: Soft and melodious
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 7 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Aldous Addington, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He is wearing a long, black cloak. He has a hunchback. His chestnut hair is styled in orderly dreadlocks. His face is scarred and worn.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Aldous is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's since become an addict/alcoholic.
Motivation: Many drow want him driven away; and to unite with his brother
Ideals: Impeccable, Fighting. Flaws: Ugly, Addict. Bonds: Family, Enemies. Occupation: Hunter
Voice: Raspy
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 300 gp. 1 Simple lock. 1 Superior lock. 1 Magnifying glass.
Simon Stanley, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'2" and wears a faded coat and loose pants complete with deerstalker hat. His right leg appears badly burned and disfigured. His white hair is still thick. His blue eyes lackadaisically let the world flow into them.
Personality: He loves telling others what to do and how they should feel about things. Energy wise he seems alert and responsive.
History: His mother raised him in a mountain cabin. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Human people; and an old rival family wants him found
Ideals: Opinionated, Professionalism. Flaws: PTSD. Bonds: Nature. Occupation: Map Maker
Voice: Russian accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
