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Advanced [show]


Guy Brady, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He is wearing a perfectly clean shirt and pair of pants, and his gloved hand is found clutching a flail. His chestnut hair is cut jaggedly and amateurishly. His eyes are violet.

Personality: While he acts the brute, he is far gentler than he would appear. He always tries to repair and not replace. It was this mentality that drove him into the Fisher business.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To settle down with his crush; and he's in love

Ideals: Fighting, Persistence. Flaws: Disease, Antagonistic. Bonds: Attractive, Has a crush. Occupation: Fisher

Voice: Aggressive tone

Attributes [hide]

Guy Brady, Male Human Monk 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 7 (-2)7 (-2) 14 (+2)15 (+2)
Skills Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 800 gp.


Social Check DCs


Drogo Hadleigh, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears light armors faded through time and improper care. With a patchy silver beard and wild silver hair. He wears large thick round spectacles.

Personality: He has always had a great fascination with Human culture. A true patriot, Drogo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a Adventurer, his father struggled to pay the bills. His father was a soldier and died while he was still young. Drogo was left his father's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic. Flaws: Racist. Bonds: Military, Poor. Occupation: Fletcher

Voice: Raspy

Attributes [hide]

Drogo Hadleigh, Male Human Cleric 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)17 (+3) 7 (-2)16 (+3)
Skills Insight +1, Survival +1
Senses Passive Perception 8
Languages Common, Terran, Druidic, Orc
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Jet (80 gp). Star rose quartz (30 gp). Tourmaline (80 gp). Citrine (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicholas Northcott, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears silk and lounges about seductively. His blonde hair is cut jaggedly and amateurishly. His half smiles and amber eyes are beguiling and draw you in.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: The child of northern immigrants he idolized his father. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nicholas took refuge in the large cave and found the beat up halberd and armor he uses now. He left for the north, certain he would find work there.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Nature. Occupation: Doctor

Voice: Soothing and warm

Attributes [hide]

Nicholas Northcott, Male Human Bard 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)10 (+0) 7 (-2)10 (+0)
Skills Nature +3, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 3000 sp. Azurite (13 gp). Bloodstone (30 gp). Zircon (30 gp).


Social Check DCs


Cory Windsor, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a fancy red suit. Beneath his clothing is a huge mess of scar tissue. He wears a top hat to hide his balding. He has violet eyes and a red hat with a brown feather.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and wants to have a good time and be beloved

Ideals: Optimist, Artistic. Flaws: Racist. Bonds: Attractive, Slave, Rich. Occupation: Cook

Voice: Speaks through clenched teeth

Attributes [hide]

Cory Windsor, Male Human Expert 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)9 (-1) 17 (+3)8 (-1)
Skills Acrobatics +3, History +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Trym Tewksbury, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears dull yellow sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. He wears his chestnut hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is a Engraver first and foremost. He believes firmly that knowledge should be universal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He ran away from his former home and has been making his living as a Engraver for the past few years.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Gifted. Bonds: Attractive, Job, Adventurer. Occupation: Engraver

Voice: Spits and sputters

Attributes [hide]

Trym Tewksbury, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)11 (+0) 12 (+1)9 (-1)
Skills History +2, Sleight of Hand +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 1900 sp. 1 Buckler.


Social Check DCs

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