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NPC Generator

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Advanced [show]


Anthony Acton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple blue robe with white stripes complete with hood. He has a very tight haircut. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has a minor phobia of water and hates getting wet.

History: Gifted from a young age, Anthony studied abroad. In his 13th year, his parents were killed by a brigands raid, leaving Anthony alone in the world. After a stint in an orphanage, he was adopted. Since then, he has sought to make the best of life.

Motivation: Someone believes him a fraud; and he is wracked by social anxiety

Ideals: Optimist, Gifted. Flaws: Fearful. Bonds: Attractive, Enemies. Occupation: Knight

Voice: Boston accent

Attributes [hide]

Anthony Acton, Male Human Wizard 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 8 (-1)15 (+2) 15 (+2)11 (+0)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp.


Social Check DCs


Don Kimberley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a long, green cloak. His hair, while still mostly white, has prominent grey streaks. He is very pretty but has cold, dead eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Don was born with his mother's beautiful face. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Fighting. Bonds: Attractive, Nature, Family, Job. Occupation: Assassin

Voice: growls and snarls, animalistic

Attributes [hide]

Don Kimberley, Male Human Paladin 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 52 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)11 (+0) 8 (-1)14 (+2)
Skills Arcana +3, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. Obsidian (11 gp). Iolite (70 gp). Red spinel (90 gp).


Social Check DCs


Aldous Lincoln, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a grey tunic with green highlights, and long yellow pants that bunch up around his shoes. His hair is auburn and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Eccentric and domineering, Aldous will drive conversation. He works hard and plays hard.

History: Born to a pair of adventurers, Aldous grew up listening to his father's many stories. A gifted student he started as a Fletcher, but he got bored and became a Mayor. In the meantime he has taken over work as a Mayor and occasionally as a mercenary.

Motivation: He is unsatisfied with his job.

Ideals: Extrovert. Flaws: Hedonist. Bonds: Adventurer, Job. Occupation: Mayor

Voice: Rolls R's

Attributes [hide]

Aldous Lincoln, Male Human Barbarian 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)14 (+2) 16 (+3)12 (+1)
Skills Deception +3, Stealth +5
Senses Passive Perception 13
Languages Common, Abyssal, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Chad Remington, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a blue vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his blue boots flare out at the collars. He has a small bristly mustache and wavy black hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is happy with his job as a Roofer. He turns his eye from what people do, preferring to live and let live. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born at the edge of vast mountains. A freak accident while working with his Miner father left him crippled. He has drifted from career to career and currently works as a Roofer.

Motivation: Marry his brother to traveling adventurers; and wants to raise his children well

Ideals: Joker. Flaws: Disease. Bonds: Job, Nature, Family. Occupation: Roofer

Voice: American accent

Attributes [hide]

Chad Remington, Male Human Bard 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)13 (+1) 8 (-1)13 (+1)
Skills Intimidation +3, Survival +1
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 300 gp. Aquamarine (500 gp). Peridot (20 gp). Moonstone (20 gp).


Social Check DCs


Gerard Dumph, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing a tight red one piece outfit complete with pants, hood, and a cape. His auburn hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerard is combative with any and all who dare try his patience in the slightest.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his old friends

Ideals: Joker, Justice. Flaws: Insane. Bonds: Poor, Mentor. Occupation: Courier

Voice: Shortens vowels

Attributes [hide]

Gerard Dumph, Male Human Druid 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 32 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 18 (+4)11 (+0) 12 (+1)13 (+1)
Skills Deception +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 70 pp. Peridot (50 gp). Bloodstone (50 gp). 1 Alchemist’s fire. 3 Smokesticks.


Social Check DCs

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