Ralf Crawford, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is generally shirtless and showing off his tattooed chest. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of a Architect, who enjoyed hunting, Ralf was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He has never given up on his singing dream.
Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister
Ideals: Artistic. Flaws: Cynical, Secretive. Bonds: Nature, Family. Occupation: Actor
Voice: Raspy
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 43 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 18 (+4) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Aquan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Balimaar Richie, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a moderate pudge and is not very fit. He is bald on top and has large golden tufts of hair around his ears. His brown eyes peer out from beneath his feathered tan hat.
Personality: While he acts the brute, he is far gentler than he would appear. Flattery will make him almost putty in your hands.
History: The child of a Barber, who enjoyed hunting, Balimaar was taken on many hunting expeditions. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting. Flaws: Ugly, Insane, Selfish. Bonds: Nature. Occupation: Miner
Voice: Scottish accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 44 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 2d4-2, Ranged +1 / 2d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 800 gp.
Bertram Ridley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, blue, dusty cloak. He carries a battered scythe and tarnished lance as well. He has a small bristly mustache and wavy blonde hair. His amber unseeing eyes seem to look past you.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. During his travels, Bertram and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bertram discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Bertram fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He is unsatisfied with his job.
Ideals: Fighting. Flaws: Disease. Bonds: Job, Adventurer, Religious, Enemies. Occupation: Gardener
Voice: Spanish accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 40 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 4 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Druidic
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +4
Possessions: 3000 sp.
Lewis Rayden, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He is wearing a long, black cloak. His golden hair is smooth and relatively long. His violet eyes dart from person to person to random spaces in the air.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born on a small isolated farm. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.
Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion
Ideals: Joker. Flaws: Fearful. Bonds: Nature, Rich, Family. Occupation: Mortician
Voice: Draws out vowels
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 21 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 20000 cp.
Dustin Reed, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Always inclined to offer people food he seems plenty friendly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Dustin was born in the west. At a young age he loved to build and create. Over the years he perfected his riding and shooting skills. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Philantrophist, Persistence. Flaws: Insane. Bonds: Nature. Occupation: Painter
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 16 (+3) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2900 sp. 3 Thunderstones. 2 Tanglefoot bags. 1 Everburning torch.
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