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Advanced [show]


Jocelyn Tinley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is long and white with streaks of blonde, and is pulled back with small tan clips. His beard is blonde, braided, and well cared for. He has gleaming, smiling gray eyes.

Personality: He can speak with the recently deceased. He misses his home and complains about the freezing weather, even in summer.

History: His father raised him in a mountain cabin. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break.

Ideals: Athletic, Gifted. Bonds: Immigrant, Nature, Adventurer. Occupation: Glassblower

Voice: Farmer accent

Attributes [hide]

Jocelyn Tinley, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)11 (+0) 17 (+3)10 (+0)
Skills Perception +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Brass mug with jade inlays (200 gp). Old masterpiece painting (800 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Balimaar Bentley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and wears a custom-built plate barding that's adorned with brown lining and desert motifs. His left hand appears badly burned and disfigured. His top hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.

Personality: Balimaar is depressed about a lot of things. He tends to be a nihilist. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying brother.

Motivation: He feels kind of lost in life.

Ideals: Gifted. Flaws: Ugly, Depressed. Occupation: Dyer

Voice: Complex vocabulary, royal

Attributes [hide]

Balimaar Bentley, Male Human Rogue 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)13 (+1) 7 (-2)13 (+1)
Skills Animal Handling +0, Insight +0
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 15000 sp. 1 Minor magic item.


Social Check DCs


Wymar Abram, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat. His black hair has been sun bleached extensively. He wears an eyepatch.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born several months after his father was called into army service. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Ugly. Bonds: Religious, Military. Occupation: Glassblower

Voice: Switch between two voices

Attributes [hide]

Wymar Abram, Male Human Monk 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)16 (+3) 7 (-2)13 (+1)
Skills Animal Handling +0, Religion +5
Senses Passive Perception 8
Languages Common, Infernal, Ignan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. 4 Thunderstones.


Social Check DCs


Geoffrey Dalton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear brown tank tops with red pants. His auburn hair is braided into rings. His thin eyebrows rest above his beady hazel eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised in a plains tribe. He made a point of taking high paying jobs and getting most of it up front. He has achieved small success as a Spy.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Nature, Adventurer. Occupation: Spy

Voice: Scandinavian accent

Attributes [hide]

Geoffrey Dalton, Male Human Wizard 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 37 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)14 (+2) 13 (+1)18 (+4)
Skills Performance +7, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 10000 cp.


Social Check DCs


Roger Gentry, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tight fitting tan shirt and pants. His red hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He invites people to come help in his community garden.

History: Gifted from a young age, Roger studied abroad. After coming to the age of reason, Roger took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and money/treasure

Ideals: Disciplined, Philantrophist, Gifted, Entrepeneur. Bonds: Rich. Occupation: Layabout

Voice: Scandinavian accent

Attributes [hide]

Roger Gentry, Male Human Wizard 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)16 (+3) 9 (-1)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Ignan, Infernal, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). An abacus with copper, silver and gold markers (40 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). 1 Banded mail.


Social Check DCs

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