Dean Shelby, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears baggy brown pantaloons and a white scarf and is in decent physical shape. He keeps his long chestnut hair kept up in a rat tail. His eyes are gray.
Personality: He likes to make people angry or surprised. He also hits on women, regardless of circumstances.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Map Maker arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. Due to his spouse's obsession with being a Server they were divorced and he won custody of their daughter. He worked as a Map Maker, and he later adopted a second daughter.
Motivation: He's attracted to the PC.
Flaws: Antagonistic. Bonds: Has a crush, Rich, Family. Occupation: Map Maker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 5000 cp. 1 Minor magic item.
Godfrey Livingstone, Male Human [Permalink]
Personal [hide]
Description: He usually wears his black robe and has his nunchaku always slung over his shoulder. He wears a broad hat to cover his moderate length chestnut hair. His hazel eyes lackadaisically let the world flow into them.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Godfrey lived on a farm with his mother, near the main road leading to a nearby town. He worked as a nervous Jeweler and found it very stressful. He has been saving his money to try and buy his sister's freedom.
Motivation: To prove his worth to the world; and expand his business
Ideals: Optimist. Flaws: Sensitive, Impulsive. Bonds: Family, Job. Occupation: Jeweler
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 17 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Infernal, Abyssal, Giant
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Patrick Sydney, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he very much looks the part of a Body Guard. His auburn hair is heavily combed to the right. His amber eyes are slightly larger than normal.
Personality: He is extraordinarily eccentric. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Born to a Server, his father struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He tends to his Body Guard job now, and dutifully fulfills any obligations he has.
Motivation: To be a Server again; and he is not mentally stable, and does not behave rationally
Flaws: Insane. Bonds: Job, Immigrant, Poor, Attractive. Occupation: Body Guard
Voice: Hollow voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 41 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 400 gp.
John Cason, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'4". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is auburn and curly. His brown eyes are passionate and lively.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He also hits on women, regardless of circumstances.
History: He served in the navy to pay for his family's outstanding loans. A freak accident while working with his Beggar mother left him crippled. He has built up a small fortune and can afford his own way.
Motivation: He would like to get married and retire; and he has a crush on the local beggar
Ideals: Philantrophist. Flaws: Disease. Bonds: Rich, Has a crush, Military. Occupation: Butcher
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 30 pp. 1 Half-Plate. 1 Half-Plate.
Drogo Staurheim, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a yellow shirt with thin red vertical stripes and pastel pants. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He always tries to repair and not replace. It was this mentality that drove him into the Junk Dealer business.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is not mentally stable, and does not behave rationally; and his religion dominates his actions
Ideals: Justice, Persistence. Flaws: Insane. Bonds: Religious, Mentor. Occupation: Junk Dealer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 6 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: Amethyst (100 gp). Coral (100 gp). Amethyst (100 gp).
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