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Advanced [show]


Ernest Compton, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely black suit with tan socks and a vest with buckled shoes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is blonde, silky, and of moderate length. He wears a mask on his face.

Personality: Overbrimming with self-confidence, Ernest isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying brother.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Attractive. Occupation: Interpreter

Voice: Low and grunting

Attributes [hide]

Ernest Compton, Male Human Wizard 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)15 (+2) 12 (+1)14 (+2)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common, Infernal, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Charles Marleigh, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He typically wears grey cloth garments or leather armor, marred by sweets. His brown hair is cut jaggedly and amateurishly. His blue eyes lackadaisically let the world flow into them.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He misses his home and complains about the freezing weather, even in summer.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A freak accident while working with his Adventurer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Immigrant. Occupation: Engraver

Voice: Booming voice

Attributes [hide]

Charles Marleigh, Male Human Commoner 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 15 (+2)15 (+2) 11 (+0)12 (+1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Orc, Celestial
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Cotton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His silver hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to loving parents in a slum to the east. Patrick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He tends to his Painter job now, and dutifully fulfills any obligations he has.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Adventurer. Occupation: Painter

Voice: Eastern European accent

Attributes [hide]

Patrick Cotton, Male Human Rogue 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)15 (+2) 15 (+2)10 (+0)
Skills Intimidation +2, Nature +4
Senses Passive Perception 12
Languages Common, Druidic, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 4000 cp. Red garnet (140 gp). 1 Masterwork studded leather. 1 Masterwork studded leather. 1 Darkwood Buckler.


Social Check DCs


Arnold Kitchur, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket. He has a slight overbite and is overall scrawny. His chestnut hair is heavily combed to the left. He has a tattooed face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. He helped his father out around the business and became quite the natural. He has worked as a Soapmaker like his father before him.

Motivation: Wants a kiss; and to reunite with his old friends

Ideals: Joker. Bonds: Attractive, Adventurer, Job, Has a crush. Occupation: Soapmaker

Voice: Soft and melodious

Attributes [hide]

Arnold Kitchur, Male Human Cleric 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 10 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 5 (-3)16 (+3) 16 (+3)16 (+3)
Skills Intimidation +5, Survival +5
Senses Passive Perception 13
Languages Common, Infernal, Terran, Giant
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 33000 sp. 1 Minor magic item.


Social Check DCs


Ernest Merton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a pastel tunic with tan highlights, and long blue pants that bunch up around his shoes. His broad hat is riddled with cuts and holes. His violet eyes lackadaisically let the world flow into them.

Personality: Confrontational and typically high on some drug or another. Energy wise he seems alert and responsive.

History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels that his past leaves him morally obligated to help

Ideals: Professionalism, Fighting. Flaws: Ugly, Addict. Bonds: Poor, Slave. Occupation: Knight

Voice: Shortens vowels

Attributes [hide]

Ernest Merton, Male Human Rogue 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)12 (+1) 17 (+3)13 (+1)
Skills Acrobatics +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +5

Possessions: 300 gp.


Social Check DCs

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