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Advanced [show]


Kody Abram, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears white painted combat armor at almost all times. He has a long chestnut beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He never swears and excessively uses polite adverbs when speaking. The war was a terrible time for him, and Kody does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Kody was born in the east. At a young age he loved to build and create. When Kody reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Wants to have a good time and be beloved; and he feels kind of lost in life

Ideals: Optimist, Persistence. Flaws: Depressed. Bonds: Military. Occupation: Scribe

Voice: German accent

Attributes [hide]

Kody Abram, Male Human Warrior 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 15 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 5 (-3)11 (+0) 15 (+2)17 (+3)
Skills Deception +6, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


William Asheton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a grey feathered hat and grey clothes. Beneath his clothing is a huge mess of scar tissue. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a hateful person. He taunts others and blames them for his problems. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the south. Over the years he perfected his riding and shooting skills. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business; and he is unsatisfied with his job

Flaws: Antagonistic. Bonds: Slave, Immigrant, Nature, Job. Occupation: Doctor

Voice: Spits words with contempt

Attributes [hide]

William Asheton, Male Human Aristocrat 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)14 (+2) 9 (-1)11 (+0)
Skills Deception +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Dwarven, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 pp.


Social Check DCs


Frederick Blythe, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His silver hair is heavily combed to the right. His fierce brown eyes like to dwell on things.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born into a rich family. A gypsy cursed him at a young age, leading to his ugly appearance. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A deep hatred of brigands; and regain custody of his daughter

Flaws: Ugly. Bonds: Enemies, Family, Rich, Adventurer. Occupation: Mason

Voice: Speaks like tongue is numb

Attributes [hide]

Frederick Blythe, Male Human Bard 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 7 (-2)9 (-1) 15 (+2)16 (+3)
Skills History +1, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Randal Hastings, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He has a moderate pudge and is not very fit. His brown hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.

Personality: A deeply religious man he believes everything happens for a reason. Animals are drawn to him, and he is able to talk to them.

History: The child of northern immigrants he idolized his father. His necromantic abilities were realized during a raid on his village. He has set out to sabotage the competition.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Immigrant, Job. Occupation: Weaver

Voice: Soothing and warm

Attributes [hide]

Randal Hastings, Male Human Commoner 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)15 (+2) 15 (+2)12 (+1)
Skills Acrobatics +1, Investigation +4
Senses Passive Perception 12
Languages Common, Sylvan, Orc
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4

Possessions: 600 gp.


Social Check DCs


Odo Everly, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a red cloak and cross-gartered pastel stockings. His whole body is exceptionally muscular. He wears his golden hair up in a very large beehive style do. He is baby faced.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Odo took refuge in the large cave and found the beat up sai and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Justice. Flaws: Ugly. Bonds: Immigrant, Rich, Nature. Occupation: Assassin

Voice: Complex vocabulary, royal

Attributes [hide]

Odo Everly, Male Human Commoner 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 9 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)10 (+0) 11 (+0)12 (+1)
Skills Nature +3, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp.


Social Check DCs

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