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NPC Generator

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Advanced [show]


Manfred Wilberforce, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a fancy pastel suit. His blonde hair is drawn into a tight pony tail with a clover scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He uses divination through singing.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Seamstress arts, while his father instructed him in etiquette, music and courtly manner. His parents enrolled him in a Aristocrat school at a young age so that he could practice his necromantic talents. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: A deep hatred of brigands; and many brigands want him driven away

Ideals: Gifted. Flaws: Selfish. Bonds: Attractive, Rich, Enemies. Occupation: Seamstress

Voice: Gruff and masculine

Attributes [hide]

Manfred Wilberforce, Male Human Aristocrat 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)11 (+0) 12 (+1)7 (-2)
Skills Athletics +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3200 sp.


Social Check DCs


Peter Clare, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a custom-built plate barding that's adorned with black lining and desert motifs. He is an epitome of beauty. His red hair is smooth and relatively long. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. He is lazy and tries to find solutions quickly.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Marshal and found it very stressful. He's also a talented Cook, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Flaws: Lazy, Mundane, Disease. Bonds: Attractive, Job. Occupation: Marshal

Voice: Hard of hearing, loud

Attributes [hide]

Peter Clare, Male Human Sorcerer 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)12 (+1) 12 (+1)9 (-1)
Skills Deception +1, Perception +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 100 gp. 1 Magnifying glass.


Social Check DCs


Trey Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a pastel coat over a violet low-cut shirt, and a top hat upon his head. His hair is short and golden. He has violet eyes and a pastel hat with a violet feather.

Personality: A skeptical and narcissistic man, Trey's first love is himself. His second love is also himself. He is able to fit into much smaller and tighter spaces than normal.

History: Trey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His childhood dream was to be a Bather, but he was a colossal failure. He then took over the family business and is one of the better Fisher for hire.

Motivation: Retire the richest man in the east; and he'd like to take his coworkers down a peg

Ideals: Impeccable, Gifted, Entrepeneur. Bonds: Poor, Job. Occupation: Fisher

Voice: Deep voice with rolling R's

Attributes [hide]

Trey Tewksbury, Male Human Bard 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 17 (+3)10 (+0) 15 (+2)12 (+1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 100 gp.


Social Check DCs


Arnold Clifford, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears long strands of amber and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is red and curly. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He is the product a well kept family trust fund and as such has never really known need. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Ruler.

Motivation: To be a Sellsword again.

Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Mentor. Occupation: Ruler

Voice: Dutch accent

Attributes [hide]

Arnold Clifford, Male Human Aristocrat 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 15 (+2)13 (+1) 9 (-1)15 (+2)
Skills Intimidation +4, Stealth +0
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp. 1 Disguise kit.


Social Check DCs


Gunter Hastings, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a large hat to cast shadows over his face and wears ponchos to better hide his body, he is not a threatening figure. He sports a flattop hair cut. His hazel eyes are slightly larger than normal.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the west his family was never financially stable. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now spends his time doing works of charity.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Ideals: Joker, Philantrophist. Bonds: Poor, Military, Family. Occupation: Shoemaker

Voice: Speaks with a cold

Attributes [hide]

Gunter Hastings, Male Human Commoner 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)8 (-1) 10 (+0)9 (-1)
Skills Athletics +3, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 9000 cp.


Social Check DCs

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