Trey Presley, Male Human [Permalink]
Personal [hide]
Description: A 5'11" eastern man, he is wearing colorful clothing, dressed as a Sellsword. His long golden hair is drawn into a two foot long braid. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Flattery will make him almost putty in your hands.
History: Born to a pair of adventurers, Trey grew up listening to his father's many stories. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: His spouse's relatives view him with great suspicion; and meet up once more with his childhood friend
Ideals: Joker. Flaws: Selfish. Bonds: Adventurer, Poor, Family. Occupation: Sellsword
Voice: Spits words with contempt
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Frederick Westcott, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of strength around his neck, and a halberd on his belt. His brown hair is drawn into a tight pony tail with a card scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: Stoic and calm, he prefers to meditate than take action. He always tries to repair and not replace. It was this mentality that drove him into the Armorer business.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Fighting, Disciplined, Persistence. Flaws: Ugly. Bonds: Rich. Occupation: Armorer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 7 (-2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp.
Trey Bradford, Male Human [Permalink]
Personal [hide]
Description: He sports grey clothing, slightly heavier than average wear. He carries with him a set of warhammers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His silver hair is singed and shortened. He wears round tiny glasses practically rammed into his face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and money/treasure
Ideals: Fighting. Flaws: Ugly, Secretive. Bonds: Nature, Rich. Occupation: Jeweler
Voice: Soft and mumbly
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 61 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 17 (+3) | 10 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 30 pp. Deep blue spinel (300 gp). Red-brown spinel (110 gp). Blue quartz (7 gp). Moss agate (7 gp). Tiger eye turquoise (7 gp). 1 Minor magic item. 1 Minor magic item.
Don Birkenhead, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in a clean black cloak covering his clean studded leather. He has styled his brown hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is irascible and easily irritated. He is able to make almost anything out of random pieces of junk.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Ideals: Gifted. Flaws: Insane, Antagonistic, Ugly. Bonds: Immigrant. Occupation: Shepherd
Voice: Creaky witch voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 25000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Wymar Colby, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing violet shirts, loose pants, and blazers most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. He has styled his red hair well, parting it to the right. He has hazel eyes and a violet hat with a red feather.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is obsessed with his god.
History: He was raised in a desert tribe. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Herbalist they were divorced and he won custody of their daughter. He worked as a Crown-heir, and he later adopted a second daughter.
Motivation: His religion dominates his actions; and doesn't want to be a crown-heir and was forced into it by his family
Ideals: Passionate. Bonds: Attractive, Religious, Nature, Family. Occupation: Crown-heir
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 36 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 17 (+3) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 24000 sp. Brown-green garnet (100 gp). Violet garnet (600 gp).
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