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NPC Generator

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Advanced [show]


Manfred Lindsey, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in an above average manner. He has dyed his greying red hair a little too much giving a sharp red color. His gray eyes peer out from beneath his broad black hat.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a font of random trivia from the lore and stories he has discovered

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now mingles about in high society.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Logical. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Bookbinder

Voice: growls and snarls, animalistic

Attributes [hide]

Manfred Lindsey, Male Human Expert 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)10 (+0) 16 (+3)15 (+2)
Skills Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Chrysoberyl (60 gp). Smoky quartz (80 gp). Peridot (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Norman Clapham, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Body Guard uniform, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His hair is blonde and curly. He has gleaming, smiling brown eyes.

Personality: A skeptical and narcissistic man, Norman's first love is himself. His second love is also himself. He plays an instrument quite well.

History: Sold as a small child to a wizard, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Body Guard for hire.

Motivation: A deep hatred of brigands; and wants to open a new tavern

Ideals: Impeccable, Artistic. Bonds: Job, Mentor, Enemies. Occupation: Body Guard

Voice: Low range voice

Attributes [hide]

Norman Clapham, Male Human Adept 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 7 (-2)16 (+3) 14 (+2)7 (-2)
Skills Arcana +5, History +5
Senses Passive Perception 12
Languages Common, Giant, Auran, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


John Weld, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and wears suspenders and green workpants. His shirt is red, and he wears a heavy green leather apron most of the time. His right leg appears badly burned and disfigured. He has a very tight haircut. He tend to wears goggles to shield his eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: John was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Days after completing his studies, news broke out that his hometown was attacked by illithids. John was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Revenge; and he has passion for adventuring and risk

Ideals: Passionate. Bonds: Enemies, Poor, Adventurer. Occupation: Server

Voice: Sore throat, cough

Attributes [hide]

John Weld, Male Human Commoner 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 7 (-2)13 (+1) 15 (+2)12 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Wymar Harper, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a pastel shirt with thin black vertical stripes and violet pants. His chestnut hair is braided into rings. His brown eyes are passionate and lively.

Personality: He acts crazy and hedonistic. He is lazy, self-centered, vain, and jealous.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He hasn't been sleeping well lately.

Motivation: He seems to be bored by most things; and to get a good night's sleep

Ideals: Gifted. Flaws: Hedonist, Selfish, Insomniac, Mundane. Occupation: Shoemaker

Voice: German accent

Attributes [hide]

Wymar Harper, Male Human Commoner 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)18 (+4) 12 (+1)11 (+0)
Skills Arcana +7, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll, Druidic, Undercommon, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 600 gp.


Social Check DCs


Geoffrey Merton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a worn and beaten armor. His silver hair is slicked back into a classic pompadour. He wears an eyepatch.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bricklayer arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is greedy.

Ideals: Optimist. Flaws: Ugly, Insane, Secretive. Bonds: Rich. Occupation: Bricklayer

Voice: Creaky witch voice

Attributes [hide]

Geoffrey Merton, Male Human Sorcerer 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 16 (+3)14 (+2) 14 (+2)17 (+3)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Ignan, Goblin
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 100 gp.


Social Check DCs

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