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Advanced [show]


Everard Hackney, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears professional attire. He wears his white hair down. He is very pretty but has cold, dead eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Everard was born with his father's beautiful face. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Athletic, Joker. Flaws: Fearful. Bonds: Attractive, Poor. Occupation: Hunter

Voice: Whispers

Attributes [hide]

Everard Hackney, Male Human Wizard 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)13 (+1) 12 (+1)18 (+4)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: Just what you see.


Social Check DCs


Gunter Clayton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'11" and wears tattered old clothes. His auburn hair is heavily combed to the right. His amber eyes lackadaisically let the world flow into them.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. The war was a terrible time for him, and Gunter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: The child of southern immigrants he idolized his father. When Gunter reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Depressed. Bonds: Military, Immigrant. Occupation: Farmer

Voice: Speaks in third person

Attributes [hide]

Gunter Clayton, Male Human Commoner 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)11 (+0) 13 (+1)13 (+1)
Skills Athletics +3, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. Chrysoprase (60 gp). Citrine (60 gp). Coral (130 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Kyle Sydney, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a violet shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He wears his chestnut hair down. His otherwise smooth face is marked with small tiny scars.

Personality: Always inclined to offer people food he seems plenty friendly. He is afraid of women and trembles around them

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his absent mother; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Shy. Bonds: Military, Nature. Occupation: Scribe

Voice: Pirate accent

Attributes [hide]

Kyle Sydney, Male Human Cleric 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)16 (+3) 17 (+3)13 (+1)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 13
Languages Common, Orc, Aquan, Giant
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 400 gp. Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp). Solid gold idol (1100 gp). 2 Holy water.


Social Check DCs


Reynard Hayden, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He carries with him a set of daggers on his belt, each one with a opal on the hilt. He has wavy chestnut hair. His face is scarred and worn.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is able to make almost anything out of random pieces of junk.

History: Born in a small village he learned the ways of the warrior from his mother. At a young age his mother died while driving off some orcs. His father being the stubborn sort decided to stay and helped train him in dagger use. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and someone believes him a fraud

Ideals: Fighting, Passionate, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Guard

Voice: Farmer accent

Attributes [hide]

Reynard Hayden, Male Human Paladin 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)11 (+0) 10 (+0)10 (+0)
Skills Animal Handling +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1800 sp.


Social Check DCs


Lewis Gracey, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Marshal uniform. He carries with him a set of pickaxes on his belt, each one with a topaz on the hilt. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He has worked as a Marshal like his father before him.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting. Bonds: Job, Adventurer, Religious, Enemies. Occupation: Marshal

Voice: Thin and wheezing

Attributes [hide]

Lewis Gracey, Male Human Cleric 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 18 (+4)5 (-3) 13 (+1)8 (-1)
Skills Acrobatics +5, Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 600 gp. Amber (90 gp). Jasper (60 gp). Deep blue spinel (600 gp). Bloodstone (60 gp).


Social Check DCs

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