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Advanced [show]


Balimaar Altham, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is still thick. His face is covered beneath a completely black helmet.

Personality: His tongue was cut out and he uses sign language. He also hits on women, regardless of circumstances.

History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's in love; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Disease. Bonds: Has a crush. Occupation: Dilettante

Voice: Aggressive tone

Attributes [hide]

Balimaar Altham, Male Human Rogue 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)9 (-1) 13 (+1)6 (-2)
Skills Religion +2, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Anthony Reed, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a white armored body suit, with a simple blue line shooting up and back down. His hair is cut close to his head. His eyes, though not visible through his cowl, are brown.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a Carpenter, his mother struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He doesn't get along with people that don't share his tastes; and a need for knowledge about a nearby landmark

Ideals: Impeccable, Professionalism. Bonds: Poor, Adventurer. Occupation: Glassblower

Voice: Relaxed voice

Attributes [hide]

Anthony Reed, Male Human Warrior 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)10 (+0) 17 (+3)16 (+3)
Skills Perception +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Small steel mirror. 1 Crowbar. 1 Good lock.


Social Check DCs


Trey Quinton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tight fitting brown shirt and pants. He has black hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Trey was raised in a hard working conservative environment. He worked as a nervous Sailor and found it very stressful. He is searching for what he claims is his rightful reward.

Motivation: Revenge; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Entrepeneur. Flaws: Shy. Bonds: Job, Adventurer, Enemies. Occupation: Sailor

Voice: Speaks with a cold

Attributes [hide]

Trey Quinton, Male Human Barbarian 8
Medium (6'1") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 93 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 19 (+4)12 (+1) 18 (+4)12 (+1)
Skills Athletics +3, Nature +4
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +4

Possessions: 30 pp. Citrine (20 gp). Azurite (12 gp). Violet garnet (1400 gp). Hematite (12 gp). Tiger eye turquoise (12 gp). Black star sapphire (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jocelyn Clare, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has shaved his head bald. His ears are large.

Personality: Jocelyn is depressed about a lot of things. He tends to be a nihilist. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a desert tribe. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: He loathes his own lifestyle.

Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Rich, Nature, Immigrant. Occupation: Fisher

Voice: Switch between two voices

Attributes [hide]

Jocelyn Clare, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills Stealth +1, Survival +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Diggory Bentley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a grey cloak and cross-gartered green stockings. His chestnut hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He never wears the same outfit twice, unless he absolutely has to.

History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Diggory took refuge in the large cave and found the beat up crossbow and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: He loathes his own lifestyle; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Shy, Depressed. Bonds: Nature, Adventurer. Occupation: Brewer

Voice: Creaky witch voice

Attributes [hide]

Diggory Bentley, Male Human Bard 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)9 (-1) 10 (+0)15 (+2)
Skills Deception +4, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs

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