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Advanced [show]


Kyle Oakes, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs. His skin is fair and his fingers are delicate and long. His black hair is heavily combed to the left. He wears large thick round spectacles.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised in a white middle class family as the only child. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Kyle began to lead the lost caravan. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Find a way to reverse the transformation of his brother; and someone believes him a fraud

Ideals: Entrepeneur. Flaws: Mundane, Shy. Bonds: Enemies, Family. Occupation: Performer

Voice: Speaks with squeezed throat

Attributes [hide]

Kyle Oakes, Male Human Barbarian 8
Medium (6'2") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 65 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)16 (+3) 14 (+2)15 (+2)
Skills Animal Handling +5, Nature +6
Senses Passive Perception 12
Languages Common, Infernal, Halfling, Undercommon
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 1400 gp.


Social Check DCs


Aldous Wilberforce, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a simple burlap shirt and baggy pants. He conceals his longbow with his veritable burlap sack of a shirt. His whole body is exceptionally muscular. His black hair and beard is wavy and long. His fair skin shows little sign of his aristocratic breeding.

Personality: Eccentric and domineering, Aldous will drive conversation. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Sold as a small child to a slaver, Aldous was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Aldous was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Unemployed. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the east.

Ideals: Extrovert. Flaws: Hedonist. Bonds: Immigrant, Attractive, Mentor. Occupation: Unemployed

Voice: Hollow voice

Attributes [hide]

Aldous Wilberforce, Male Human Warlock 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)15 (+2) 14 (+2)15 (+2)
Skills Athletics +4, Perception +5
Senses Passive Perception 15
Languages Common, Abyssal, Druidic
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Burton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears professional attire. He has a small bristly mustache and wavy black hair. His brown eyes are slightly larger than normal.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He receives visions of the future at random moments

History: From birth he was tutored by a cruel and relentless mentor. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted divine powers by his dying sister.

Motivation: He has passion for adventuring and risk; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Insomniac. Bonds: Attractive, Mentor. Occupation: Cook

Voice: Soft and melodious

Attributes [hide]

Gunter Burton, Male Human Cleric 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 8 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)11 (+0) 13 (+1)7 (-2)
Skills Athletics +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 4000 cp. 1 Minor magic item.


Social Check DCs


Trym Norton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a large black jacket. His auburn hair is styled in orderly dreadlocks. His fierce green eyes like to dwell on things.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He cannot resist a sob story and will often dote over anyone who has one.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He now mingles about in high society.

Motivation: He loathes his own lifestyle; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Depressed. Bonds: Nature, Rich, Job. Occupation: Apothecary

Voice: Strong lisp

Attributes [hide]

Trym Norton, Male Human Wizard 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 15 (+2)11 (+0) 17 (+3)16 (+3)
Skills Perception +5, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1100 sp.


Social Check DCs


Gomory Tatum, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is renowned for his bright violet suits and hats. His silver hair is thinning but still full. His blue eyes lackadaisically let the world flow into them.

Personality: Stoic and calm, he prefers to meditate than take action. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He has dedicated himself to building a better village for his children.

Motivation: He is wracked by social anxiety; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined. Flaws: Insane, Fearful. Bonds: Religious, Rich, Adventurer. Occupation: Healer

Voice: Speaks through clenched teeth

Attributes [hide]

Gomory Tatum, Male Human Commoner 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)13 (+1) 14 (+2)9 (-1)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp. Jet (50 gp). Freshwater pearl (9 gp). Coral (50 gp).


Social Check DCs

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