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Advanced [show]


Norman Marlee, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He wears a brown shirt with thin black vertical stripes and grey pants, and his gloved hand is found clutching a shield. His hair is cut close to his head. His eyes are likewise brown.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Energy wise he seems alert and responsive.

History: Gifted from a young age, Norman studied abroad. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with his childhood friend

Ideals: Professionalism, Gifted, Fighting. Bonds: Job, Adventurer. Occupation: Shoemaker

Voice: Farmer accent

Attributes [hide]

Norman Marlee, Male Human Wizard 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)14 (+2) 16 (+3)16 (+3)
Skills Acrobatics +4, Medicine +6
Senses Passive Perception 13
Languages Common, Abyssal, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Pickering, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is dressed in earthy colors with a brown and white handkerchief worn on his right side. He has styled his golden hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: He is mildly Human supremacist, though he does not identify as such. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Athletic, Gifted. Flaws: Racist, Mundane. Occupation: Roofer

Voice: Complex vocabulary, royal

Attributes [hide]

Rolf Pickering, Male Human Paladin 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)9 (-1) 12 (+1)10 (+0)
Skills Medicine +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Bertram Melancon, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is auburn, silky, and of moderate length. He has gleaming, smiling green eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a bit of a xeno-phobe, disliking non-Humans.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 17th year, his parents were killed by a drow raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by drow. Bertram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Revenge.

Flaws: Selfish, Racist. Bonds: Attractive, Military, Enemies. Occupation: Painter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bertram Melancon, Male Human Ranger 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)16 (+3) 14 (+2)14 (+2)
Skills Insight +4
Senses Passive Perception 12
Languages Common, Auran, Terran, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 14000 sp. 1 Minor magic item.


Social Check DCs


Heward Gresham, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft tan waves gently in the breeze. He is tall, broad shouldered and powerfully built. His brown hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily eccentric. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: When he was but 6 years old his parents immigrated from the south. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Insane. Bonds: Rich, Immigrant, Religious. Occupation: Detective

Voice: Russian accent

Attributes [hide]

Heward Gresham, Male Human Warrior 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)14 (+2) 8 (-1)10 (+0)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Terran, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Conrad Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He tends to wear a yellow poncho over his likewise colored trousers and shirt. He has a hunchback. He wears his silver hair down. His ears are large.

Personality: Stoic and calm, he prefers to meditate than take action. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has money and likes to spend it.

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Adventurer, Rich. Occupation: Barkeep

Voice: Italian accent

Attributes [hide]

Conrad Willoughby, Male Human Cleric 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)13 (+1) 18 (+4)13 (+1)
Skills Acrobatics +4, Animal Handling +6
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 300 gp. Deep blue spinel (200 gp).


Social Check DCs

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