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NPC Generator

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Advanced [show]


Theodoric Fawcett, Male Human [Permalink]

Personal [hide]

Description: He wears black painted combat armor at almost all times. His silver hair is lengthy and is close to two feet long. His fierce blue eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Bather born in the past three hundred years. When he's not drinking or sleeping the drinks off, he's doing music.

History: Theodoric hails from a village terrorized by illithids. At some point he was captured by illithids and was tortured. After several years of this he finally managed to escape. He now owns his own business.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and to be a blacksmith again

Ideals: Artistic. Bonds: Job, Enemies, Slave. Occupation: Bather

Voice: Pirate accent

Attributes [hide]

Theodoric Fawcett, Male Human Monk 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)10 (+0) 14 (+2)5 (-3)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Guy Wesley, Male Human [Permalink]

Personal [hide]

Description: A 6'4" northern man, he usually wears his brown robe and has his nunchaku always slung over his shoulder. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He misses his home and complains about the freezing weather, even in summer.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Interpreter, but he was a colossal failure. After a long history of fighting, Guy and his spouse have recently divorced.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new shepherd responsibilities is difficult

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Slave, Job. Occupation: Shepherd

Voice: Speaks like tongue is numb

Attributes [hide]

Guy Wesley, Male Human Wizard 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)13 (+1) 9 (-1)16 (+3)
Skills Acrobatics +3, Perception +1
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Percival Barton, Male Human [Permalink]

Personal [hide]

Description: This man wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his warhammer. He is muscular with a powerful set of arms. He has a blonde handlebar mustache and slicked back blonde hair. This brown eyed westerner is not easily forgotten.

Personality: He loves telling others what to do and how they should feel about things. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in a small village he learned the ways of the warrior from his mother. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Opinionated, Fighting. Flaws: Secretive. Bonds: Rich. Occupation: Weaver

Voice: Speaks fast with a slight lisp

Attributes [hide]

Percival Barton, Male Human Ranger 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)8 (-1) 13 (+1)12 (+1)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Freshwater pearl (4 gp). Deep blue spinel (200 gp).


Social Check DCs


Godfrey Landon, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a black cloak and cross-gartered green stockings. His brown hair is singed and shortened. His eyes are hazel and he is always smoking a pipe.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: From birth he was tutored by a cruel and relentless mentor. Brilliant and gifted he never wanted to apply himself. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Enemies, Mentor. Occupation: Beggar

Voice: Speaks with a cold

Attributes [hide]

Godfrey Landon, Male Human Rogue 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)14 (+2) 8 (-1)8 (-1)
Skills Insight +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Giant, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3100 sp.


Social Check DCs


Trym Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He prefers to wear grey pants and tee shirts. His blonde hair is cut short with large spiked bangs in the front. He has a tattooed face.

Personality: Trym is depressed about a lot of things. He tends to be a nihilist. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of a Apothecary, who enjoyed hunting, Trym was taken on many hunting expeditions. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Revenge; and he has passion for adventuring and risk

Ideals: Optimist. Flaws: Depressed. Bonds: Nature, Adventurer, Enemies. Occupation: Body Guard

Voice: Hollow voice

Attributes [hide]

Trym Tyndall, Male Human Bard 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)8 (-1) 11 (+0)14 (+2)
Skills Arcana +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp.


Social Check DCs

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