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Advanced [show]


Ralf Dalton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a black poncho over his likewise colored trousers and shirt. He carries a battered flail and tarnished kukri as well. His chestnut hair is unkempt and raggedy. His blue eyes dart from person to person to random spaces in the air.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the north his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ralf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear.

Ideals: Fighting. Flaws: Ugly, Terse, Fearful. Bonds: Poor. Occupation: Weaver

Voice: Nasally tone

Attributes [hide]

Ralf Dalton, Male Human Rogue 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 11 (+0)11 (+0) 13 (+1)9 (-1)
Skills Sleight of Hand +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 3100 sp. Chrysoprase (30 gp).


Social Check DCs


Gerald Sydney, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with feathered hat. His long white hair is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Gerald speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Bellfounder mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Artistic. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Server

Voice: Old thin voice

Attributes [hide]

Gerald Sydney, Male Human Barbarian 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)11 (+0) 15 (+2)10 (+0)
Skills Deception +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Bloodstone (60 gp). Black pearl (600 gp).


Social Check DCs


Anselm Compton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a robe, a symbol of death around his neck, and a kukri on his belt. He has done his best to style his auburn hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: He is almost excessively polite to everyone, even when angry. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the east his family was never financially stable. He was taken from his home at a very young age. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear.

Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Poor, Slave. Occupation: Bookbinder

Voice: Rolls R's

Attributes [hide]

Anselm Compton, Male Human Expert 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)17 (+3) 10 (+0)13 (+1)
Skills Persuasion +3, Stealth +1
Senses Passive Perception 10
Languages Common, Infernal, Celestial, Giant
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Reynard Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large tan jacket. He has a long golden beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is able to make almost anything out of random pieces of junk.

History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He struck the Architect job and began his own company from there.

Motivation: Sabotage a competitor; and a need for knowledge about a nearby landmark

Ideals: Justice, Gifted. Bonds: Poor, Job, Adventurer. Occupation: Architect

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Reynard Birkenhead, Male Human Expert 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)17 (+3) 11 (+0)15 (+2)
Skills History +6, Investigation +6
Senses Passive Perception 10
Languages Common, Giant, Dwarven, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: Tourmaline (90 gp). Red garnet (90 gp). 1 Minor magic item.


Social Check DCs


Hunter Barlow, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this northern man prefers to wear green clothing when he does not wear armor. He wears his chestnut hair up in a very large beehive style do. His blue unseeing eyes seem to look past you.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Wizard school at a young age so that he could practice his divine talents. He was granted divine powers by his dying brother.

Motivation: To find somewhere to settle down; and wants to work out more often

Ideals: Athletic, Optimist, Gifted. Flaws: Disease, Mundane. Occupation: Fisher

Voice: Posh accent

Attributes [hide]

Hunter Barlow, Male Human Wizard 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 7 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 9 (-1)14 (+2) 17 (+3)9 (-1)
Skills Persuasion +2, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Goblin, Gnome
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 40000 cp. Red garnet (160 gp). Rock crystal (30 gp). Rhodochrosite (12 gp). 1 Minor magic item.


Social Check DCs

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