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NPC Generator

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Advanced [show]


Bertram Clinton, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting clothing which further accentuates his frame. He is muscular with a powerful set of arms. His blonde hair is still thick. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is obsessed with a lost civilization.

History: Bertram hails from a village terrorized by giants. From his teen years he was always beautiful and desirable, so people have always doted on him. He's since become an addict/alcoholic.

Motivation: Wants a kiss; and many giants want him driven away

Flaws: Addict. Bonds: Attractive, Adventurer, Enemies, Has a crush. Occupation: Marshal

Voice: Dark and ominous

Attributes [hide]

Bertram Clinton, Male Human Wizard 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Medicine +4, Religion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp. Jasper (50 gp). Malachite (6 gp). Blue sapphire (800 gp).


Social Check DCs


Guy Garfield, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears tan painted combat armor at almost all times. He wears his white hair down. He has gleaming, smiling hazel eyes.

Personality: He has always had a great fascination with Human culture. He works hard and plays hard.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Human compassion.

Ideals: Fighting. Flaws: Racist, Hedonist. Bonds: Slave. Occupation: Actor

Voice: Speaks like tongue is numb

Attributes [hide]

Guy Garfield, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)9 (-1) 16 (+3)17 (+3)
Skills Insight +5, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. Azurite (12 gp). Tourmaline (60 gp). Red garnet (60 gp). Aquamarine (400 gp). 1 Minor magic item.


Social Check DCs


Hunter Branson, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He wears bulky brown painted plate armor. He has wavy blonde hair. His eyes are amber.

Personality: He loves telling others what to do and how they should feel about things. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the south to a Fletcher, Hunter learned a great deal about his father's area of expertise. In his 12th year, his parents were killed by a dire rats raid, leaving Hunter alone in the world. After a stint in an orphanage, he was adopted. He then took over the family business and is one of the better Fletcher for hire.

Motivation: To settle down with his crush; and he would like to get married and retire

Ideals: Opinionated. Bonds: Job, Enemies, Has a crush. Occupation: Fletcher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hunter Branson, Male Human Monk 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)15 (+2) 16 (+3)12 (+1)
Skills Arcana +4, Medicine +5
Senses Passive Perception 13
Languages Common, Giant, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 800 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Dustin Everleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tan collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He has a long white beard with little hanging trinkets. His violet eyes are slightly larger than normal.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Dustin is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born blind and as such lacked many opportunities for work. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.

Motivation: To reunite with his absent father; and he has passion for adventuring and risk

Flaws: Antagonistic, Disease. Bonds: Family, Job, Adventurer. Occupation: Adventurer

Voice: High pitched and raspy

Attributes [hide]

Dustin Everleigh, Male Human Aristocrat 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)11 (+0) 16 (+3)12 (+1)
Skills Athletics +3, Deception +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4

Possessions: 100 gp. Hematite (11 gp).


Social Check DCs


Godfrey Langdon, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He keeps his black hair in a pixie cut. His hazel unseeing eyes seem to look past you.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to loving parents in a slum to the north. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality.

Ideals: Joker. Flaws: Disease, Antagonistic. Bonds: Poor, Adventurer. Occupation: Mortician

Voice: Mumbles to self between sentences

Attributes [hide]

Godfrey Langdon, Male Human Druid 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)16 (+3) 13 (+1)16 (+3)
Skills Investigation +5
Senses Passive Perception 11
Languages Common, Gnoll, Draconic, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 300 gp. Zircon (60 gp). Silver pearl (80 gp). 1 Minor magic item.


Social Check DCs

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