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NPC Generator

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Advanced [show]


Gunter Adley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears very tight pants and wife beaters, though occasionally he sports a grey coat. His hair is cut close to his head. He wears crescent spectacles with a black brim.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born into a rich family. As a young adult he joined a group advocating for an improvement in Human conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and he is greedy

Flaws: Ugly, Impulsive, Racist. Bonds: Rich, Job. Occupation: Mayor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gunter Adley, Male Human Sorcerer 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)15 (+2) 15 (+2)17 (+3)
Skills Insight +4, Religion +4
Senses Passive Perception 12
Languages Common, Aquan, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 2500 sp.


Social Check DCs


Trey Home, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a simple brown robe with tan stripes complete with hood. He has moderate length auburn hair. He has brown eyes and a brown hat with a tan feather.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. A true patriot, Trey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trey was born in the west. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trey took refuge in the old dungeon and found the beat up glaive and armor he uses now. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and wants to open a new tavern

Ideals: Athletic, Disciplined, Persistence. Bonds: Military, Nature. Occupation: Tailor

Voice: Uses lots of figures of speech

Attributes [hide]

Trey Home, Male Human Expert 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)7 (-2) 16 (+3)16 (+3)
Skills Animal Handling +6, History +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Ernest Darby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears clothing that is held on in multiple layers but all of it is in poor condition. His broad hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His father raised him in a mountain cabin. After coming to the age of reason, Ernest took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.

Motivation: Regain custody of his daughter; and further expansion of business

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Barber

Voice: Scottish accent

Attributes [hide]

Ernest Darby, Male Human Ranger 8
Medium (5'8") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 50 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)14 (+2) 18 (+4)12 (+1)
Skills Perception +7
Senses Passive Perception 17
Languages Common, Celestial, Auran
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 1200 gp. Deep blue spinel (1200 gp).


Social Check DCs


Chad Morley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He has the majority of his body covered in plate. He keeps his chestnut hair in a pixie cut. He wears crescent spectacles with a black brim.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gifted from a young age, Chad studied abroad. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and to prove his worth to the world

Ideals: Disciplined, Joker, Gifted. Flaws: Ugly. Occupation: Glassblower

Voice: Soft and mumbly

Attributes [hide]

Chad Morley, Male Human Adept 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points -7 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 3 (-4)13 (+1) 10 (+0)12 (+1)
Skills Performance +4, Survival +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 300 gp. Onyx (30 gp). Aquamarine (600 gp). Eye agate (14 gp).


Social Check DCs


Peter Clayden, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of greataxes on his belt, each one with a sapphire on the hilt. He has moderate length brown hair. He wears round tiny glasses practically rammed into his face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born at the edge of vast plains. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Map Maker they were divorced and he won custody of their daughter. He worked as a Healer, and he later adopted a second daughter.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Fighting. Flaws: Ugly. Bonds: Family, Nature, Adventurer. Occupation: Healer

Voice: Sore throat, cough

Attributes [hide]

Peter Clayden, Male Human Commoner 8
Medium (5'5") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 36 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)13 (+1) 12 (+1)13 (+1)
Skills Acrobatics +5, History +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +4

Possessions: 800 gp. Brass mug with jade inlays (300 gp). A necklace of small pink pearls (1000 gp). A necklace of small pink pearls (1000 gp). Silver comb with moonstones (300 gp).


Social Check DCs

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