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NPC Generator

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Advanced [show]


Tim Van Es, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'4" and wears a custom-built plate barding that's adorned with green lining and desert motifs. He has a small bristly mustache and wavy blonde hair. His blue unseeing eyes seem to look past you.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is harsh and unforgiving.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Actor arts, while his father instructed him in etiquette, music and courtly manner. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and he is greedy

Ideals: Joker. Flaws: Disease, Antagonistic. Bonds: Rich, Immigrant. Occupation: Actor

Voice: Breathy voice

Attributes [hide]

Tim Van Es, Male Human Fighter 9
Medium (6'4") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 63 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)15 (+2) 10 (+0)16 (+3)
Skills Arcana +5, Medicine +3
Senses Passive Perception 10
Languages Common, Abyssal, Auran
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Gentry, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He has the majority of his body covered in plate. His red hair is slicked back into a classic pompadour. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He misses his home and complains about the freezing weather, even in summer.

History: Bertram was born the youngest of three triplets. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. By chance he met his brother recently and the two have been together since.

Motivation: Wants to raise his children well; and he is compelled to act according to his religious beliefs

Ideals: Athletic. Bonds: Family, Immigrant, Religious. Occupation: Architect

Voice: Speaks with back of mouth

Attributes [hide]

Bertram Gentry, Male Human Expert 7
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 23 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)16 (+3) 9 (-1)11 (+0)
Skills Arcana +6, Insight +2
Senses Passive Perception 9
Languages Common, Terran, Celestial, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 1000 gp. Jade (70 gp). Smoky quartz (40 gp). Golden yellow topaz (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His hair is always cut to a buzz. His eyes are likewise gray.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He believes the world needs to unite to get rid of drow once and for all.

History: Gifted from a young age, Godfrey studied abroad. In his 17th year, his parents were killed by a drow raid, leaving Godfrey alone in the world. After a stint in an orphanage, he was adopted. He has since lost track of the people in his past.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane. Bonds: Family, Enemies. Occupation: Blacksmith

Voice: Speaks with back of mouth

Attributes [hide]

Godfrey Mitchell, Male Human Wizard 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills Investigation +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 100 gp. Deep blue spinel (300 gp). Jade (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Ashley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally shirtless and showing off his tattooed chest. He has a black handlebar mustache and slicked back black hair. His skin is flawless and his amber eyes scan people very quickly.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a pair of adventurers, Raymond grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mortician. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants to get laid; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Optimist. Bonds: Attractive, Adventurer, Has a crush, Enemies. Occupation: Mayor

Voice: Indian accent

Attributes [hide]

Raymond Ashley, Male Human Barbarian 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 40 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)17 (+3) 9 (-1)13 (+1)
Skills Arcana +5, Survival +1
Senses Passive Perception 9
Languages Common, Abyssal, Orc, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Aquamarine (1100 gp). Tiger eye turquoise (14 gp). Golden yellow topaz (1100 gp). Chrysoprase (50 gp). 1 Chain shirt. 1 Darkwood Buckler. 1 Half-Plate. 1 Masterwork Heavy wooden shield.


Social Check DCs


Trey Carlisle, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is dressed in earthy colors with a green and white handkerchief worn on his right side. He has no hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He acts crazy and hedonistic. Around other people he will do his best to conceal his emotions and appear jolly.

History: Trey was raised in a hard working conservative environment. He was taken from his home at a very young age. He then took over the family business and is one of the better Server for hire.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Flaws: Ugly, Hedonist, Shy. Bonds: Poor, Job, Slave. Occupation: Server

Voice: Laughs frequently while speaking

Attributes [hide]

Trey Carlisle, Male Human Rogue 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Insight +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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