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Advanced [show]


William Charlton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a well pressed and immaculate suit (or dress), marred by chocolates. He keeps his black hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is obsessed with finding treasure.

History: Born to a pair of adventurers, William grew up listening to his mother's many stories. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer. Occupation: Herbalist

Voice: Puts emphasis on the wrong words

Attributes [hide]

William Charlton, Male Human Monk 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 12 (+1)16 (+3)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Anselm Windsor, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His golden hair is cut short. His green eyes peer out from beneath his top violet hat.

Personality: He can speak with the recently deceased. He believes the world needs to unite to get rid of drow once and for all.

History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. He was an apprentice working in his mother's forge. He has been saving his money to try and buy his sister's freedom.

Motivation: Marry his sister to traveling adventurers.

Ideals: Gifted. Bonds: Enemies, Family, Job. Occupation: Fortune-teller

Voice: American accent

Attributes [hide]

Anselm Windsor, Male Human Warlock 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)14 (+2) 10 (+0)11 (+0)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Undercommon, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 800 gp. Tourmaline (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Justin Wharton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He has wavy blonde hair. His eyes are brown and beady.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the west to a Architect, Justin learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Gifted. Flaws: Ugly, Shy, Antagonistic. Bonds: Job. Occupation: Architect

Voice: Relaxed voice

Attributes [hide]

Justin Wharton, Male Human Rogue 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)10 (+0) 15 (+2)11 (+0)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10 pp.


Social Check DCs


Heward Westbrook, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his long golden hair kept up in a rat tail. His skin is flawless and his violet eyes scan people very quickly.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born several months after his father was called into army service. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Impeccable, Gifted. Bonds: Attractive, Rich, Military. Occupation: Ruler

Voice: Voice breaks

Attributes [hide]

Heward Westbrook, Male Human Expert 9
Medium (6'5") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 15 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)13 (+1) 15 (+2)15 (+2)
Skills Persuasion +5, Stealth +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 120000 cp. Moonstone (40 gp). Carnelian (40 gp). Golden yellow topaz (200 gp). Sardonyx (40 gp). Jade (40 gp). Aquamarine (200 gp).


Social Check DCs


Drogo Kent, Male Human [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He is muscular with a powerful set of arms. His hair, while still mostly red, has prominent grey streaks. He has a tattooed face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is skeptical of what others tell him and is slow to trust.

History: Born to a pair of adventurers, Drogo grew up listening to his father's many stories. After coming to the age of reason, Drogo took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To settle down with his crush; and to reunite with his old friends

Ideals: Gifted. Flaws: Greedy, Shy. Bonds: Adventurer, Has a crush. Occupation: Tailor

Voice: Speaks with lips pursed

Attributes [hide]

Drogo Kent, Male Human Wizard 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 17 (+3)10 (+0) 13 (+1)16 (+3)
Skills Intimidation +5, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp.


Social Check DCs

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