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Advanced [show]


Trey Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His brown hair is unkempt and raggedy. He wears large thick round spectacles.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Trey took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs; and someone believes him a fraud

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious. Occupation: Shoemaker

Voice: American accent

Attributes [hide]

Trey Winthrop, Male Human Wizard 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)10 (+0) 11 (+0)13 (+1)
Skills Medicine +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 30 pp.


Social Check DCs


Percival Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is renowned for his bright violet suits and hats. His golden hair is kept up in a ponytail inside a top hat. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: While he acts the brute, he is far gentler than he would appear. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken from his home at a very young age. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To pay off his debts; and he's looking for his big break

Ideals: Fighting. Flaws: Addict. Bonds: Adventurer, Immigrant, Slave, Debt. Occupation: Dyer

Voice: Spits and sputters

Attributes [hide]

Percival Tewksbury, Male Human Druid 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)15 (+2) 11 (+0)11 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Goblin, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 400 gp. Rich purple corundum (1600 gp). Banded agate (16 gp). Lapis lazuli (16 gp).


Social Check DCs


Henry Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He has a hunchback. He keeps his golden hair in a pixie cut. He has a dull look in his hazel eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a logical person and will generally grow upset if things defy logic and science.

History: Gifted from a young age, Henry studied abroad. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and he is compelled to act according to his religious beliefs

Ideals: Optimist, Logical, Gifted, Entrepeneur. Flaws: Ugly. Occupation: Stableman

Voice: Mumbles to self between sentences

Attributes [hide]

Henry Beckwith, Male Human Expert 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)14 (+2) 8 (-1)13 (+1)
Skills Medicine +1
Senses Passive Perception 9
Languages Common, Aquan, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Arnold Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is greying and his face has many wrinkles. His eyes are likewise brown.

Personality: He is overprotective of those who hire his services. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Arnold lived on a farm with his mother, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To reunite with his absent mother.

Ideals: Fighting, Athletic. Bonds: Guardian, Immigrant, Family. Occupation: Farmer

Voice: Speaks with lips pursed

Attributes [hide]

Arnold Bradshaw, Male Human Warlock 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)16 (+3) 15 (+2)12 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 12
Languages Common, Elven, Halfling, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 15000 sp.


Social Check DCs


Arnold Harrington, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears silk and lounges about seductively. His auburn hair is thinning but still full. His green eyes are passionate and lively.

Personality: He is happy with his job as a Brewer. He turns his eye from what people do, preferring to live and let live. He is able to make almost anything out of random pieces of junk.

History: He got into the Brewer business at a young age. Brilliant and gifted he never wanted to apply himself. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and balancing his hectic life and new brewer responsibilities is difficult

Ideals: Athletic, Gifted, Logical. Bonds: Attractive, Job. Occupation: Brewer

Voice: American accent

Attributes [hide]

Arnold Harrington, Male Human Commoner 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 40 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)10 (+0) 15 (+2)11 (+0)
Skills Animal Handling +5, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 2000 sp. Chrysoberyl (40 gp). Alexandrite (900 gp).


Social Check DCs

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