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NPC Generator

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Advanced [show]


Drogo Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting blue shirt and pants. His long brown hair is drawn into a two foot long braid. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the recently deceased. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Gifted from a young age, Drogo studied abroad. He dropped out of school before completing his studies. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and his religion dominates his actions

Ideals: Gifted, Logical, Entrepeneur. Bonds: Religious. Occupation: Fisher

Voice: Speaks with squeezed throat

Attributes [hide]

Drogo Eastaughffe, Male Human Cleric 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)14 (+2) 15 (+2)5 (-3)
Skills Arcana +4, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp. Violet garnet (600 gp).


Social Check DCs


Trey Home, Male Human [Permalink]

Personal [hide]

Description: He wears a grey collared shirt and blue pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He is physically well-built. His red hair is matted, messy, and big. His gray unseeing eyes seem to look past you.

Personality: Confrontational and typically high on some drug or another. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Disease, Addict. Bonds: Religious, Nature. Occupation: Jeweler

Voice: Soft and melodious

Attributes [hide]

Trey Home, Male Human Aristocrat 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)17 (+3) 14 (+2)15 (+2)
Skills Arcana +5, Perception +4
Senses Passive Perception 14
Languages Common, Druidic, Gnome, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Randal Kimberly, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze. With bright brown hair and a scraggly beard. He is baby faced.

Personality: He is calm most of the time but flees social interaction. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: Wants a kiss.

Flaws: Shy, Disease. Bonds: Rich, Has a crush, Adventurer. Occupation: Shepherd

Voice: Gruff and masculine

Attributes [hide]

Randal Kimberly, Male Human Rogue 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)8 (-1) 15 (+2)14 (+2)
Skills Insight +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 900 sp.


Social Check DCs


Henry Sheldon, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his long red hair kept up in a rat tail. He has gleaming, smiling amber eyes.

Personality: He is calm most of the time but flees social interaction. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Athletic, Philantrophist. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Herbalist

Voice: Relaxed voice

Attributes [hide]

Henry Sheldon, Male Human Cleric 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)11 (+0) 14 (+2)10 (+0)
Skills Perception +5, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 800 gp.


Social Check DCs


Anselm Shelly, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey clothing when he does not wear armor. He carries with him a set of bows, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: He is fixated on the number 19. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's also a talented Roofer, but doesn't like to broadcast it.

Motivation: He feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Flaws: Insane, Depressed. Bonds: In love, Job. Occupation: Barkeep

Voice: Thin and wheezing

Attributes [hide]

Anselm Shelly, Male Human Rogue 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)11 (+0) 10 (+0)10 (+0)
Skills Athletics +2, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp. Golden pearl (140 gp). Rich purple corundum (1300 gp). Moss agate (8 gp).


Social Check DCs

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