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NPC Generator

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Advanced [show]


Norman Heiser, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a yellow coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. He has a brown handlebar mustache and slicked back brown hair. He has brown eyes.

Personality: He speaks before he thinks and is too direct. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Norman abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to raise his children well; and a need for knowledge about a nearby landmark

Flaws: Impulsive. Bonds: Religious, Enemies, Adventurer, Family. Occupation: Brewer

Voice: Spits words with contempt

Attributes [hide]

Norman Heiser, Male Human Monk 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)10 (+0) 11 (+0)12 (+1)
Skills Arcana +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Robert Windsor, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has wavy silver hair. His ears are large.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. The war was a terrible time for him, and Robert does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a Spy, his mother struggled to pay the bills. His mother was a soldier and died while he was still young. Robert was left his mother's suit of armor and trained in its use and care. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Flaws: Ugly, Depressed. Bonds: Nature, Military, Poor. Occupation: Butcher

Voice: Uses sign language

Attributes [hide]

Robert Windsor, Male Human Monk 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)5 (-3) 5 (-3)14 (+2) 16 (+3)16 (+3)
Skills Insight +5, Performance +5
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +6 / 1d8+4, Ranged -1 / 1d8-3, Grapple +4

Possessions: 100 gp.


Social Check DCs


Adelard Hamilton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a tan and pastel handkerchief worn on his left side. His skin is fair and his fingers are delicate and long. He has done his best to style his black hair to look like a famous performer. He is very pretty but has cold, dead eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a big fan of imagination and believes people should spend more time reading and writing.

History: When he was but 4 years old his parents immigrated from the south. Adelard was born on a far southern island where he grew up under the tutelage of his mother, an expert Jeweler. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Logical. Flaws: Shy, Disease. Bonds: Attractive, Immigrant, Adventurer. Occupation: Jeweler

Voice: Excited and jittery

Attributes [hide]

Adelard Hamilton, Male Human Bard 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)6 (-2) 8 (-1)13 (+1)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Zircon (50 gp). Red garnet (140 gp). Golden pearl (140 gp). Deep green spinel (140 gp).


Social Check DCs


Geoffrey Harlow, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a black tunic with grey highlights, and long white pants that bunch up around his shoes. His hair is chestnut, silky, and of moderate length. His amber eyes dart from person to person to random spaces in the air.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Flattery will make him almost putty in your hands.

History: He was born several months after his father was called into army service. He worked as a nervous Seamstress and found it very stressful. He inherited the family business which he has now maintained for 5 years.

Motivation: Expand his business.

Ideals: Passionate. Flaws: Selfish. Bonds: Attractive, Military, Job. Occupation: Seamstress

Voice: American accent

Attributes [hide]

Geoffrey Harlow, Male Human Barbarian 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 51 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)14 (+2) 9 (-1)12 (+1)
Skills Animal Handling +2
Senses Passive Perception 9
Languages Common, Terran, Halfling
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: Gold and topaz bottle stopper cork (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Bradford, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of spears, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is golden and very short. His otherwise smooth face is marked with small tiny scars.

Personality: His tongue was cut out and he uses sign language. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the east his family was never financially stable. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Cory took refuge in the old dungeon and found the beat up spear and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east.

Ideals: Fighting, Entrepeneur. Flaws: Disease. Bonds: Nature, Poor. Occupation: Barber

Voice: Indian accent

Attributes [hide]

Cory Bradford, Male Human Wizard 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 4 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 7 (-2)8 (-1) 7 (-2)14 (+2)
Skills Acrobatics +2, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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