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NPC Generator

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Advanced [show]


Randal Colby, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear tan clothing when he does not wear armor. With a patchy golden beard and wild golden hair. His gray unseeing eyes seem to look past you.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: He was born on a small isolated farm. His father was very strict, and drilled into him lessons on being the perfect gentleman. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Artistic, Impeccable. Flaws: Disease. Bonds: Attractive, Family, Nature. Occupation: Map Maker

Voice: Russian accent

Attributes [hide]

Randal Colby, Male Human Druid 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)8 (-1) 14 (+2)14 (+2)
Skills Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Adam Warwick, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and wears brown leather gloves, a brown jacket, and tight pants. His right leg appears badly burned and disfigured. His moppish golden hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Adam has worked very hard to control his curse. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To get a good night's sleep; and he wants to get laid

Flaws: Shy, Secretive, Disease, Insomniac. Occupation: Tailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Adam Warwick, Male Human Aristocrat 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 100000 cp.


Social Check DCs


Kyle Prescott, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear pastel pants and tee shirts. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His golden hair is cut short. His green eyes dart from person to person to random spaces in the air.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is skeptical of what others tell him and is slow to trust.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Glassblower.

Motivation: Obtaining odd cultural Human artifacts is his passion; and balancing his hectic life and new glassblower responsibilities is difficult

Ideals: Optimist. Flaws: Shy, Disease. Bonds: Job, Adventurer. Occupation: Glassblower

Voice: Scandinavian accent

Attributes [hide]

Kyle Prescott, Male Human Paladin 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 56 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)11 (+0) 15 (+2)13 (+1)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs


Ernest Walpole, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing colorful clothing, dressed as a Shepherd. His red hair is still thick. His eyes are green and catlike.

Personality: He is overprotective of those who hire his services. He is lazy and tries to find solutions quickly.

History: When he was but 4 years old his parents immigrated from the south. While studying, he fell in love. They married and had a daughter. He left for the south, certain he would find work there.

Motivation: Revenge; and someone believes him a fraud

Flaws: Lazy. Bonds: Immigrant, Guardian, In love, Enemies. Occupation: Shepherd

Voice: Complex vocabulary, royal

Attributes [hide]

Ernest Walpole, Male Human Barbarian 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 62 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)11 (+0) 12 (+1)9 (-1)
Skills Insight +4, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 9000 sp.


Social Check DCs


Peter Lindsay, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man wears a fancy tan suit. He wears a colorful flower in his white hair. His green eyes dart from person to person to random spaces in the air.

Personality: He will rave to anyone who will listen. He is obsessed with a lost civilization.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Peter took refuge in the large cave and found the beat up warhammer and armor he uses now. In the meantime he has taken over work as a Seamstress and occasionally as a mercenary.

Motivation: Wants to raise his children well; and sabotage a competitor

Flaws: Insane. Bonds: Attractive, Adventurer, Nature, Job, Family. Occupation: Seamstress

Voice: Low range voice

Attributes [hide]

Peter Lindsay, Male Human Cleric 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)13 (+1) 12 (+1)14 (+2)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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