Alex Cooper, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is greasy and uncared for. He has a dull look in his amber eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Alex is combative with any and all who dare try his patience in the slightest.
History: Alex was raised in a hard working conservative environment. He worked as a nervous Masseuse and found it very stressful. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To be a Barrister again.
Ideals: Justice. Flaws: Ugly, Depressed. Bonds: Adventurer, Job. Occupation: Masseuse
Voice: Italian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 7 (-2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2700 sp.
Roger Blackwood, Male Human [Permalink]
Personal [hide]
Description: 5'10" and lanky with angular features, he is an attractive figure. He wears tight fitting clothing which further accentuates his frame. He has moderate length silver hair. His amber eyes lackadaisically let the world flow into them.
Personality: Calm and collected, he is a well trained Spice Merchant. He is able to fit into much smaller and tighter spaces than normal.
History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Spice Merchant and found it very stressful. He struck the Spice Merchant job and began his own company from there.
Motivation: He is wracked by social anxiety; and wants to open a new tavern
Ideals: Gifted, Fighting. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Spice Merchant
Voice: High pitched and raspy
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 100 gp. 1 Masterwork Common Melee.
Shane Tattersall, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'5" and wears a robe, a symbol of magic around his neck, and a halberd on his belt. His left leg appears badly burned and disfigured. His blonde hair is kept up in a ponytail inside a small hat. His hazel eyes dart from person to person.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: The child of western immigrants he idolized his father. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He left for the west, certain he would find work there.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Racist. Bonds: Rich, Immigrant. Occupation: Merchant
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 40 pp. 1 Half-Plate.
Gunter Barton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is dressed in an above average manner. His red hair is heavily combed to the right. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his mother out around the business and became quite the natural. He struck the Bellfounder job and began his own company from there.
Motivation: Sabotage a competitor.
Flaws: Antagonistic, Fearful, Disease. Bonds: Attractive, Job. Occupation: Bellfounder
Voice: Slurs words
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 7 (-2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Gerald Mitchell, Male Human [Permalink]
Personal [hide]
Description: Standing 6'6", this man dresses well, wearing brown shirts, loose pants, and blazers most of the time. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised in a white middle class family as the only child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content.
Ideals: Optimist, Gifted. Flaws: Mundane. Bonds: Attractive, Military. Occupation: Miner
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1 Half-Plate. 1 Masterwork Light steel shield. 1 Masterwork studded leather.
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