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Advanced [show]


Diggory Kimberley, Male Human [Permalink]

Personal [hide]

Description: This man wears baggy black pantaloons and a green scarf. He is muscular with a powerful set of arms. He wears a Stetson hat to cover his moderate length silver hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the north, but his parents moved at a very young age to the south. He was an athlete and attended two major summer competitions. He never won. He has drifted from career to career and currently works as a Junk Dealer.

Motivation: Wants to work out more often; and expand his business

Ideals: Athletic. Bonds: Attractive, Job, Adventurer, Immigrant. Occupation: Junk Dealer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Diggory Kimberley, Male Human Aristocrat 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)10 (+0) 13 (+1)15 (+2)
Skills Animal Handling +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Robert Sherwood, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Spy, and sports empty pouches on his belt. With a patchy red beard and wild red hair. This green eyed easterner is not easily forgotten.

Personality: A deeply religious man he believes everything happens for a reason. He has all his life been fascinated with music.

History: Robert was born in the east. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to open a new tavern.

Ideals: Artistic, Persistence. Bonds: Job, Religious, Adventurer. Occupation: Spy

Voice: American accent

Attributes [hide]

Robert Sherwood, Male Human Expert 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)9 (-1) 15 (+2)8 (-1)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 30000 cp.


Social Check DCs


Gerald Hackney, Male Human [Permalink]

Personal [hide]

Description: A 6'1" northern man, he dresses in green turtlenecks beneath a grey coat with black slacks. His golden hair is kept up in a ponytail inside a wide-brimmed hat. His face is covered beneath a completely black helmet.

Personality: He can speak with the recently deceased. Around other people he will do his best to conceal his emotions and appear jolly.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was very strict, and drilled into him lessons on being the perfect gentleman. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content.

Ideals: Gifted, Impeccable. Flaws: Shy, Mundane. Occupation: Spice Merchant

Voice: Speaks like tongue is numb

Attributes [hide]

Gerald Hackney, Male Human Monk 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 10 (+0)8 (-1) 12 (+1)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Ernest Shipley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He dresses like a well dressed Soapmaker does. His hair is always cut to a buzz. He has a tattooed face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He uses divination through singing.

History: His mother raised him in a mountain cabin. His arcane abilities were realized during a raid on his village. He has worked as a Soapmaker like his father before him.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Soapmaker

Voice: Old thin voice

Attributes [hide]

Ernest Shipley, Male Human Bard 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)11 (+0) 12 (+1)16 (+3)
Skills Arcana +3, Intimidation +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: Silver pearl (120 gp). Golden yellow topaz (1200 gp). Pink pearl (120 gp).


Social Check DCs


Alexandre Morton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars. His red hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: Alexandre is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in a small village he learned the ways of the warrior from his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Alexandre's homeland. Alexandre decided to take the middle way and become a bodyguard. He left for the east, certain he would find work there.

Motivation: He has money and likes to spend it.

Ideals: Extrovert, Fighting. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Animal Trainer

Voice: Raspy

Attributes [hide]

Alexandre Morton, Male Human Wizard 8
Medium (5'3") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 17 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)12 (+1) 11 (+0)16 (+3)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 12000 sp. Chalcedony (30 gp). Aquamarine (900 gp). Violet garnet (900 gp).


Social Check DCs

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