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NPC Generator

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Advanced [show]


Gomory Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. He carries a battered flail and tarnished sword as well. He has styled his auburn hair well, parting it to the left. He wears crescent spectacles with a black brim.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He enjoys reading and quiet.

History: He served in the navy to pay for his family's outstanding loans. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He is greedy; and he wants nothing more than to rejoin the army

Ideals: Fighting, Opinionated, Logical. Bonds: Rich, Military. Occupation: Tanner

Voice: Timid voice

Attributes [hide]

Gomory Blakeley, Male Human Sorcerer 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 13 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)13 (+1) 13 (+1)10 (+0)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 8000 sp. Large well-done wool tapestry (600 gp). Cloth of gold vestments (120 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Alex Stafford, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears baggy white pantaloons and a grey scarf. He has a chestnut handlebar mustache and slicked back chestnut hair. His blue eyes are slightly larger than normal.

Personality: He is extraordinarily eccentric. He also hits on women, regardless of circumstances.

History: Alex hails from a village terrorized by goblins. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He desires power and/or immortality; and his spouse's relatives view him with great suspicion

Flaws: Insane. Bonds: Has a crush, Enemies, Adventurer, Family. Occupation: Navigator

Voice: Relaxed voice

Attributes [hide]

Alex Stafford, Male Human Rogue 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)12 (+1) 18 (+4)14 (+2)
Skills Investigation +4, Stealth +5
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Ernest Gracey, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He likes to wear darkened spectacles and heavy clothing, no matter the weather. Beneath his clothing is a huge mess of scar tissue. His white hair is slicked back into a classic pompadour. He has several tiny opal earrings on each ear.

Personality: Cocky and sure of himself, he believes he is the best Gardener born in the past three hundred years. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ernest is combative with any and all who dare try his patience in the slightest.

History: He comes from a rich northern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He then took over the family business and is one of the better Gardener for hire.

Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern

Ideals: Justice. Flaws: Insane. Bonds: Slave, Rich, Job. Occupation: Gardener

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ernest Gracey, Male Human Fighter 8
Medium (5'9") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 42 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)12 (+1) 15 (+2)13 (+1)
Skills Insight +5, Nature +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Conrad Wheatley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He is wearing the road beaten gear of a warrior. His silver hair is cut short with large spiked bangs in the front. He has several tiny aquamarine earrings on each ear.

Personality: He is fixated on the number 83. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new ploughman responsibilities is difficult

Ideals: Fighting. Flaws: Insane, Impulsive, Secretive. Bonds: Rich, Job. Occupation: Ploughman

Voice: Spits words with contempt

Attributes [hide]

Conrad Wheatley, Male Human Expert 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 44 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)14 (+2) 16 (+3)9 (-1)
Skills History +5, Perception +6
Senses Passive Perception 16
Languages Common, Abyssal, Goblin
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 600 gp. Golden pearl (50 gp). Red garnet (50 gp). Carnelian (20 gp).


Social Check DCs


Bertram Vance, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears baggy black pantaloons and a yellow scarf. His black hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.

Personality: He likes to make people angry or surprised. He is an amazing painter.

History: The child of a Body Guard, who enjoyed hunting, Bertram was taken on many hunting expeditions. His martial abilities were realized during a raid on his village. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a crush on the local Body Guard; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Shy. Bonds: Nature, Has a crush. Occupation: Gardener

Voice: Scratchy, weak

Attributes [hide]

Bertram Vance, Male Human Druid 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)16 (+3) 16 (+3)5 (-3)
Skills History +5, Nature +5
Senses Passive Perception 13
Languages Common, Orc, Giant, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 400 gp. Malachite (4 gp). Freshwater pearl (4 gp). Blue sapphire (900 gp).


Social Check DCs

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