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NPC Generator

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Advanced [show]


Godfrey Norton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses in green turtlenecks beneath a black coat with violet slacks. He wears his black hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He is the product a well kept family trust fund and as such has never really known need. He helped his father out around the business and became quite the natural. He has worked as a Mortician like his father before him.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to open a new tavern

Ideals: Optimist, Fighting. Bonds: Rich, Job, Debt. Occupation: Mortician

Voice: Slurs words

Attributes [hide]

Godfrey Norton, Male Human Wizard 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)14 (+2) 5 (-3)17 (+3)
Skills Insight -1
Senses Passive Perception 7
Languages Common, Infernal, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 200 gp. Smoky quartz (40 gp). 1 Masterwork Musical instrument. 1 Spyglass.


Social Check DCs


Tim Fulton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He wears just a grey suit. He wears his red hair up. He has several tiny ruby earrings on each ear.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He always tries to repair and not replace. It was this mentality that drove him into the Mayor business.

History: He was born in a small plains village. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Expand his business.

Ideals: Persistence, Gifted. Bonds: Rich, Job, Nature. Occupation: Mayor

Voice: Speaks in third person

Attributes [hide]

Tim Fulton, Male Human Rogue 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)18 (+4) 15 (+2)16 (+3)
Skills Arcana +6, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan, Abyssal, Infernal, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Shane Barclay, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear flannel. He wears a wide-brimmed hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is obsessed with his god.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He became a Carpenter soon after.

Motivation: He is compelled to act according to his religious beliefs; and further expansion of business

Ideals: Athletic. Flaws: Disease, Insomniac. Bonds: Job, Religious. Occupation: Carpenter

Voice: Jamaican accent

Attributes [hide]

Shane Barclay, Male Human Barbarian 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 41 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)14 (+2) 12 (+1)6 (-2)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Ignan, Draconic
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 34000 sp.


Social Check DCs


Anthony Cotton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is drawn into a tight pony tail with a rose scrunchie. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is very quiet and rarely speaks above a whisper. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Gifted from a young age, Anthony studied abroad. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was granted martial powers by his dying sister.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Gifted, Impeccable. Flaws: Shy. Bonds: Attractive. Occupation: Bricklayer

Voice: Pronounces difficult words wrong

Attributes [hide]

Anthony Cotton, Male Human Warrior 10
Medium (5'9") Human, Neutral Good (CR 10)
Armor Class 11
Hit Points 72 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)7 (-2) 8 (-1)17 (+3)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: 10000 sp.


Social Check DCs


Gerald Fawcett, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his long auburn hair kept up in a rat tail. His green unseeing eyes seem to look past you.

Personality: Gerald speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: To share knowledge with the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Logical. Flaws: Disease. Bonds: Rich. Occupation: Fletcher

Voice: Middle-eastern accent

Attributes [hide]

Gerald Fawcett, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 15 (+2)10 (+0) 6 (-2)10 (+0)
Skills Arcana +2, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp.


Social Check DCs

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