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Advanced [show]


Lewis Beverly, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a green and red handkerchief worn on his left side. He carries a battered shortspear and tarnished hand crossbow as well. His brown hair and beard is wavy and long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Lewis lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now spends his time doing works of charity.

Motivation: Doesn't want to be a Mayor and was forced into it by his family; and he wants nothing more than to rejoin the army

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Military, Family. Occupation: Mayor

Voice: Pirate accent

Attributes [hide]

Lewis Beverly, Male Human Aristocrat 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)16 (+3) 15 (+2)8 (-1)
Skills Intimidation +1, Investigation +5
Senses Passive Perception 12
Languages Common, Giant, Celestial, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1000 sp. Deep blue spinel (200 gp).


Social Check DCs


Gilbert Kent, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this southern man sports red clothing, slightly heavier than average wear. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He takes great joy in being the best Tanner in town.

History: Born in the south his family was never financially stable. Like his mother and his brother before him, after school he went straight into learning to become a Tanner. Recently the stress of being a Tanner has made it difficult for him to sleep.

Motivation: Sabotage a competitor.

Ideals: Athletic. Flaws: Insomniac. Bonds: Nature, Job, Poor. Occupation: Tanner

Voice: Tuts and clicks tongue

Attributes [hide]

Gilbert Kent, Male Human Adept 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 39 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)12 (+1) 8 (-1)13 (+1)
Skills Insight +2, Medicine +2
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Drogo Langley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man is dressed in an above average manner. He has a long blonde beard with little hanging trinkets. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He feeds upon the attention of others.

History: Born to a pair of adventurers, Drogo grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Flaws: Addict, Shy, Insane. Bonds: Attractive, Adventurer. Occupation: Bellfounder

Voice: Middle-eastern accent

Attributes [hide]

Drogo Langley, Male Human Fighter 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)15 (+2) 13 (+1)12 (+1)
Skills Nature +5, Religion +5
Senses Passive Perception 11
Languages Common, Gnoll, Celestial
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp. Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item.


Social Check DCs


Raymond Southey, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears suspenders and blue workpants. His shirt is brown, and he wears a heavy blue leather apron most of the time. His hair is long and silver with streaks of red, and is pulled back with small blue clips. His beard is red, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He loves telling others what to do and how they should feel about things. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Raymond hails from a village terrorized by dire rats. He struck it rich when he found rare goods in large quantities. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he's in love

Ideals: Opinionated. Flaws: Insomniac. Bonds: Rich, Enemies, Has a crush. Occupation: Bricklayer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Raymond Southey, Male Human Paladin 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)15 (+2) 9 (-1)10 (+0)
Skills Acrobatics +5, Nature +4
Senses Passive Perception 9
Languages Common, Aquan, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Breastplate.


Social Check DCs


Gomory Hastings, Male Human [Permalink]

Personal [hide]

Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a penchant for wearing a ring with an oversized emerald on his left hand. His brown hair is cut jaggedly and amateurishly. He is baby faced.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Artistic. Flaws: Depressed. Bonds: Rich, Slave. Occupation: Tailor

Voice: Low and grunting

Attributes [hide]

Gomory Hastings, Male Human Adept 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)9 (-1) 10 (+0)15 (+2)
Skills Animal Handling +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 200 gp.


Social Check DCs

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