Gilbert Blythe, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is well dressed, but even with his fine clothing he looks run-down. His long brown hair is drawn into a two foot long braid. His ears are large.
Personality: Confrontational and typically high on some drug or another. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born the only child of a wealthy merchant. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion
Ideals: Entrepeneur. Flaws: Ugly, Addict. Bonds: Has a crush, Adventurer. Occupation: Armorer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Infernal, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Hematite (7 gp).
Richard Blakely, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He wears bulky red painted plate armor. He has a hunchback. He has no hair. His violet eyes are passionate and lively.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A powerful necromancer made him what he is. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He seems to be bored by most things; and he is content
Ideals: Gifted. Flaws: Ugly, Mundane, Hedonist. Bonds: Mentor. Occupation: Map Maker
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Odo Alby, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears just a brown suit. He has shaved his head bald. His violet unseeing eyes seem to look past you.
Personality: He is extraordinarily eccentric. He has a minor phobia of water and hates getting wet.
History: He got into the Mason business at a young age. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He struck the Mason job and began his own company from there.
Motivation: He is terrified, and will act out of fear; and balancing his hectic life and new mason responsibilities is difficult
Ideals: Impeccable. Flaws: Disease, Insane, Fearful. Bonds: Job. Occupation: Mason
Voice: Thin and wheezing
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 55 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Diggory Nash, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'6" and wears a fine chain shirt which he covers with brown colored cloaks and clothing. His hair is chestnut and very short. His eyes, though not visible through his cowl, are hazel.
Personality: He is mildly Human supremacist, though he does not identify as such. He is harsh and unforgiving.
History: Diggory was raised in a hard working conservative environment. His necromantic abilities were realized during a raid on his village. He became a Locksmith soon after.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break
Ideals: Gifted. Flaws: Racist, Antagonistic. Bonds: Job, Adventurer. Occupation: Locksmith
Voice: Scratchy, weak
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 37 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 14000 cp. 1 Minor magic item.
Diggory Livingstone, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, grey, dusty cloak. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a skull on it. His white hair is matted, messy, and big. His thin eyebrows rest above his beady amber eyes.
Personality: He snorts whenever he laughs or is feeling confident. Flattery will make him almost putty in your hands.
History: He was born a particularly ugly child, much to the horror of his parents. A freak accident while working with his Map Maker father left him crippled. He became a Soapmaker soon after.
Motivation: Balancing his hectic life and new Soapmaker responsibilities is difficult; and his spouse's relatives view him with great suspicion
Flaws: Ugly, Selfish, Disease. Bonds: Job, Family. Occupation: Soapmaker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Ignan, Elven, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 25000 sp. 1 Everburning torch.
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