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NPC Generator

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Advanced [show]


Frederick Deighton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He wears a simple green robe with brown stripes complete with hood. His red hair is heavily combed to the right. His eyes, though not visible through his cowl, are blue.

Personality: Frederick is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He would rather hide behind his crafts than deal with other people.

History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Extrovert, Artistic. Flaws: Shy. Bonds: Rich, Enemies. Occupation: Adventurer

Voice: Timid voice

Attributes [hide]

Frederick Deighton, Male Human Aristocrat 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 17 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 10 (+0)17 (+3) 12 (+1)12 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Draconic, Aquan, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Graeme, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He sports pastel clothing, slightly heavier than average wear. He sports a long brown beard, and similarly colored long hair. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a Bounty Hunter, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Baker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Baker

Voice: Uses sign language

Attributes [hide]

Trey Graeme, Male Human Rogue 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 7 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 7 (-2)14 (+2) 12 (+1)9 (-1)
Skills Investigation +5, Medicine +4
Senses Passive Perception 11
Languages Common, Druidic, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 50000 cp. Aquamarine (1100 gp).


Social Check DCs


Theodoric Breeden, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His white hair is still thick. His gray eyes are passionate and lively.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not believe in violence as a means to an end. He is a dedicated Bounty Hunter but believes his peers are too gung-ho.

History: He was born to loving parents in a slum to the east. Like his mother and his sister before him, after school he went straight into learning to become a Bounty Hunter. He has set out to sabotage the competition.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Fighting, Pacifist. Bonds: Poor, Job, Adventurer. Occupation: Bounty Hunter

Voice: Creaky witch voice

Attributes [hide]

Theodoric Breeden, Male Human Warrior 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)10 (+0) 11 (+0)15 (+2)
Skills History +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 10 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


John Deighton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a weathered and beat up set of banded mail beneath an oversized grey coat. His hair is always cut to a buzz. His gray eyes dart from person to person.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gifted from a young age, John studied abroad. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Secretive. Bonds: Rich. Occupation: Guard

Voice: Dutch accent

Attributes [hide]

John Deighton, Male Human Aristocrat 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 14 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 4 (-3)13 (+1) 15 (+2)12 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Old masterpiece painting (1700 gp). 1 Full Plate. 1 Darkwood Shield. 1 Darkwood Shield.


Social Check DCs


Gerald Cotton, Male Human [Permalink]

Personal [hide]

Description: This southern man has a large yellow mantle and cape that has been intricately interwoven into his green robe. His clothes are grease stained in places. His black hair is smooth and relatively long. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He plays an instrument quite well.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his music dream.

Motivation: He is currently in port desperately looking for someone to get him out; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic. Bonds: Poor, Immigrant, Attractive, Slave. Occupation: Adventurer

Voice: Deep voice with rolling R's

Attributes [hide]

Gerald Cotton, Male Human Paladin 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)11 (+0) 10 (+0)14 (+2)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp. Rose (60 gp). Coral (40 gp). Lapis lazuli (11 gp). 3 Smokesticks. 1 Thunderstones. 1 Everburning torch.


Social Check DCs

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