Gilbert Brady, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He has a slight overbite and is overall scrawny. His tied-back hair is chestnut. He has green eyes and a black hat with a green feather.
Personality: He is very quiet and rarely speaks above a whisper. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: When he was but 7 years old his parents immigrated from the south. He was taken from his home at a very young age. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Immigrant, Slave. Occupation: Ruler
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 10 (+0) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Giant, Draconic
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Obsidian (15 gp). Freshwater pearl (15 gp).
Frederick Conway, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears long strands of opal and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His auburn hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a xeno-phobe, disliking non-Humans.
History: He comes from a rich southern family. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.
Motivation: A need for knowledge about a nearby landmark; and he uses money and sex appeal to get what he needs
Flaws: Antagonistic, Racist. Bonds: Rich, Attractive, Adventurer. Occupation: Tailor
Voice: Old Prospector
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Alex Wallace, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears tattered old clothes. He has moderate length golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: A deeply religious man he believes everything happens for a reason. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and to prove his worth to the world
Flaws: Ugly, Impulsive, Disease. Bonds: Religious. Occupation: Beggar
Voice: Booming voice
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 7 (-2) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Druidic, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Wymar Weld, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is well dressed, constantly wearing a red suit, black shirt, and red tie. His red hair is smooth and relatively long. His eyes are amber.
Personality: He likes to make people angry or surprised. A true patriot, Wymar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised by priests from a young age. Through the years after Wymar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Wymar's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Antagonistic. Bonds: Military, Religious, Mentor. Occupation: Doctor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 9 (-1) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Solomon Addington, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his hair in dreadlocks. He has green eyes and a red hat with a brown feather.
Personality: Overbrimming with self-confidence, Solomon isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He comes from a rich northern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and to clean up the streets
Ideals: Impeccable, Logical. Bonds: Rich, Adventurer, Guardian. Occupation: Interpreter
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 800 gp. Black pearl (1300 gp). Peridot (60 gp). Red spinel (110 gp).
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