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NPC Generator

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Advanced [show]


Reynard Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely black suit with brown socks and a vest with buckled shoes, and carries hand crossbows. He wears a small hat to cover his moderate length auburn hair. His eyes are a pleasant blue.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invites people to come help in his community garden.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to find somewhere to settle down

Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Mundane, Insane. Occupation: Bricklayer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Reynard Staurheim, Male Human Wizard 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points -3 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 5 (-3)15 (+2) 11 (+0)13 (+1)
Skills Arcana +5, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 40000 cp. 1 Holy water. 4 Thunderstones. 1 Smokesticks. 4 Alchemist’s fire.


Social Check DCs


Guy Cornish, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket. His golden hair is thinning but still full. He has hazel eyes and a grey hat with a tan feather.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in a small island village. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.

Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage

Ideals: Athletic, Philantrophist, Artistic. Bonds: Nature, Family. Occupation: Engraver

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Guy Cornish, Male Human Aristocrat 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)12 (+1) 15 (+2)14 (+2)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Hubert Thackeray, Male Human [Permalink]

Personal [hide]

Description: This man wears a fine chain shirt which he covers with brown colored cloaks and clothing. He is muscular with a powerful set of arms. His hair is short and white. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not believe in violence as a means to an end. He is a dedicated Performer but believes his peers are too gung-ho.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Pacifist, Logical. Flaws: Shy, Insane. Bonds: Attractive. Occupation: Performer

Voice: Cold and demanding tone

Attributes [hide]

Hubert Thackeray, Male Human Warlock 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)13 (+1) 11 (+0)16 (+3)
Skills Acrobatics +2, Investigation +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 400 gp. 2 Holy water.


Social Check DCs


Ralf Blankley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. He has a very tight haircut. His ears are large.

Personality: He dislikes all the random violence that takes place in the south. He has all his life been fascinated with singing.

History: He was raised in a forest tribe. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his brother recently and the two have been together since.

Motivation: To unite with his brother; and his relatives are trying to arrange a marriage

Ideals: Pacifist, Artistic. Flaws: Ugly. Bonds: Rich, Nature, Family. Occupation: Body Guard

Voice: Eastern European accent

Attributes [hide]

Ralf Blankley, Male Human Sorcerer 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)12 (+1) 15 (+2)11 (+0)
Skills Medicine +5, Nature +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 800 gp. Fiery yellow corundum (1100 gp).


Social Check DCs


Ernest Charlton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a pastel tunic with brown highlights, and long tan pants that bunch up around his shoes. His long black hair reaches down to his waist. His eyes, though not visible through his cowl, are brown.

Personality: He speaks before he thinks and is too direct. He takes great joy in being the best Map Maker in town.

History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He ran away from his former home and has been making his living as a Map Maker for the past few years.

Motivation: He loathes his own lifestyle; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Impulsive, Depressed. Bonds: Job, Adventurer, Religious. Occupation: Map Maker

Voice: Speaks with back of mouth

Attributes [hide]

Ernest Charlton, Male Human Rogue 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)14 (+2) 12 (+1)15 (+2)
Skills Persuasion +4, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 40 pp.


Social Check DCs

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